«Left Right»
    • NeoFur for Unity

      Neoglyphic Entertainment Launches NeoFur for Unity: 20% Launch Sale for December 2016. The award-winning NeoFur plugin to create dynamic, realistic fur and fuzz...

    • Wrap3

      Wrap3 changes the way you process 3D-scan data. When working with a large set of similar objects like human scans Wrap makes it possible to take an existing bas...

    • Rokoko Smartsuit Pro

      Rokoko has announced limited pre-orders for the Smartsuit Pro, a 19-sensor athletic suit for wireless motion capture. The suit was developed under a kickstarter...

    • Unite 2016 Keynote

      Unity Keynote speech at Unite Los Angeles 2016 is now live. Announcements have included a demonstration of new image effects, temporal anti-aliasing, and OTOY&#...

    • Manuel Bastioni Laboratory

      Manuel Bastioni Laboratory is a free and open source advanced tool to turn your Blender in a powerful laboratory for 3d humanoids creation. Models include a sta...

    • Substance Painter 2.3 adds Photoshop Export

      Substance Painter 2.3 features a full Photoshop export plugin. Layers, masks and even blending modes can now be transferred to Photoshop. Each channel is export...

    • Unigine 2

      UNIGINE is designed to handle virtual worlds of unprecedented scale without limits. Unigine features 64-bit double precision math (instead of regular 32-bit flo...

    • Unity 5.5 & Beyond: Graphics Demos

      Live demonstrations of a handful of upcoming Unity graphic improvements, including shader instancing with Apple’s Metal, an Image Sequencer Tool that impo...

    • Unreal 4.13 released

      Unreal Engine 4.13 has arrived! In this version you’ll find numerous improvements across the board. Many new rendering features have been added, such as m...

    • Autodesk Stingray 1.4

      Stingray 1.4 brings many new workflows to game makers and design visualization professionals. Stingray connectivity with Autodesk 3D animation tools is better t...

    • Unity 5.4 Released (finally)

      Originally scheduled for March but released as a Public Beta instead, and two months after Unity Technologies announced another confusing shake up to their lice...

    • S2Engine HD

      A new indy game engine has been released on Steam, and generating a buzz for its polished “AAA” graphics and built-in visual node-scripting, and rem...

    • Rove3D beta, pathtrace rendering for Unity

      Rove3D is a production quality pathtracer for use in interactive applications. It uses the same technology used in high-end CG films, with an efficiency that al...

    • Adam Demo content released

      Unity Technologies have released parts of it’s Adam Demo cinematic, including four character models re-rigged for compatibility with Unity’s Mecanim...

    • Visual Novel Engine for Unity

      Visual Novel Engine offers a code-free system to build branching narratives and cutscenes in Unity. Simply right-click in the hierarchy to set a scene backgro...

    • Cinema Face Cap – Facial Capture for Unity

      Cinema Face Cap is a markerless facial capture software solution for Unity 5.x. Dust off your Microsoft Kinect® 2.0 and start creating your own custom facial a...

    • Hair Tool for Unity and DX11

      Hair Tool is a plugin for creating animated human hair. To set it up you need a hair geometry mesh, and a few minutes to configure. Hair consist of nearly 20000...

    • Helios – 3D 360° Video

      Helios is a 3D/360° video capture plugin for Unity that allows you to capture stunning recordings from the Unity editor in popular 3D formats such as Equirecta...

Live-Puppet Avatar: video blog

Dialog generated procedurally. Numbers are chosen randomly from an array list, a math formula applied, then converted to text strings and spoken with text-to-speech voices. Camera movement is also procedural, with a new angle being triggered by the dialog.

Cutscene Artist: recent posts

NeoFur for Unity

NeoFur for Unity

Neoglyphic Entertainment Launches NeoFur for Unity: 20% Launch Sale for December 2016.

The award-winning NeoFur plugin to create dynamic, realistic fur and fuzzy surfaces for console, PC, cinematic, mobile and VR/AR now available to Unity developers. Previously available only on Unreal Engine 4 and in closed beta for Unity, NeoFur is an easy-to-use, in-editor tool that simplifies the creative process for developers. The tool allows authoring of high quality, fully dynamic fur (or short fibers) in real-time. NeoFur enables developers to tackle the creation of often challenging furry and fibrous characters, objects, and soft textures at an authenticity level that has never been achieved in a real-time engine.

Features available now in Unity and Unreal:
• Simple: Use an authored morph target or blendshape to control the “extents” of your shells—as simple as modeling the “shape” you want your fur to take.
• Traditional: Use authored Splines from traditional hair and fur authoring solutions to drive shell growth.
• Physics can be simulated via Compute Shader or a Software mode
• Physics parameters such as gravity, stiffness, etc. are controllable by the user
• Physics support for Engine—specific Wind and Radial forces
• Our shells can both receive and cast dynamic shadows
• Multiple methods for base coloring via Texture mapping, Root-to-tip color values, Gradient map sampling, and more.
• Rim lighting, Ambient Occlusion, Scattering, and advanced Specular controls.
• Ability to add random variance to per-strand scattering, per-strand tangents for specular breakup, etc.

Additional features available in NeoFur 2.0 for Unreal only:
• Motion blur applies accurately to our shell solution thanks to a custom solution that helps feed proper velocity values into each vertex.
• Deferred Anisotropic shading for hair and fur gives beautiful specular highlights, per – strand light scattering, color propagation and more.
• The tangents of our shell vertices are updated in real-time to feed into the anisotropic direction in the shader – meaning accurate directional highlights with no extra work.
• A procedural poisson-packing algorithm pre-calculates the position of every strand.
• Novel techniques allow driving Color, Density, Blending and Growth at a Per-strand level.
• No strands are partially colored
• Density controls actually remove individual strands and make a sparse density of strands
• Color blending at a per-strand level means we can avoid soft fades, and instead get strand colors that peppers and gradiate into each other properly.
• Our system allows for two layers of fur coats, with no extra geometry or fill rate
• Both the Undercoat and Overcoat (guard hairs) have individual controls for Scale, Coloring, scattering, roughness, density, and more. This allows for more accurate modeling of realistic animal features.

PERSONAL $19 (Unity or Unreal)
INDIE $99 (Unity or Unreal)
PRO $349 (Unreal)
https://www.neoglyphic.com/neofur

Wrap3

Wrap3

Wrap3 changes the way you process 3D-scan data. When working with a large set of similar objects like human scans Wrap makes it possible to take an existing basemesh and non-rigidly fit it to each and every scan.

It also provides a set of very useful scan processing tools like decimation, mesh filtering, texture projection and many more. Thanks to node-graph architecture once you’ve processed a single scan you can apply the same recipe to an unlimited number of other scans.

screen-shot-2016-12-03-at-2-40-32-pm

Fast Character Creation
Wrap lets you convert a series of 3D-scans of actors to production ready characters sharing the same topology and texture coordinates

Blendshapes Generation
Given a series of 3D-scans of an actor’s facial expressions Wrap is used to generate a set of morph-targets for further animation

Autorigging
Wrapping a known topology around a full-body scan is a starting point to many autorigging tools

Virtual Try-On
Wrap is widely used by virtual fitting room vendors. Fitting a body model with known topology makes it easy to adjust its shape, take measurements and a perform cloth simulation

Wrap3 is $375 for Win64 and Linux64
http://www.russian3dscanner.com

Unigine 2

Unigine 2

UNIGINE is designed to handle virtual worlds of unprecedented scale without limits. Unigine features 64-bit double precision math (instead of regular 32-bit float precision) to define coordinates of objects in the virtual scene. Therefore it is possible to create virtually unlimited worlds with the highest level of detail (maximum coordinates are effectively 536,870,912 times larger than for 32-bit float precision). Game engines normally operate with float precision only.

In the virtual scene, object transformations (including locating, rotating and scaling), animation and physics implementation with float precision lead to a positioning errors, which in turn cause objects to jitter. Positioning errors also may lead to a vertex collapse so a mesh will have distorted shape.
In reality, float precision limitations are noticeable even on scenes larger than 10×10 km due to the accumulation of positioning errors, so double precision should be used for anything larger to maintain accuracy.

02_urban-planning_big

UNIGINE supports very detailed terrain up to thousands of kilometres in size. Large-scale natural locations and dense urban environments can be easily filled with objects thanks to the automatic placement system based on layered density masks.

Some examples include:
• Coast-to-coast transportation
• Detailed urban planning projects
• Countrywide military operations
• Flight simulators of the continent scale
• Space mission simulation

08_film

https://unigine.com/en/products/engine

Unity 5.5 & Beyond: Graphics Demos

Unity 5.5 & Beyond: Graphics Demos

Live demonstrations of a handful of upcoming Unity graphic improvements, including shader instancing with Apple’s Metal, an Image Sequencer Tool that imports video frames and creates an animated texture atlas, a unified Image Effects component combining color correction, depth of field, and temporal anti-aliasing in fewer drawcalls, and finally improvements to Unity’s global illumination lightbaking.

* Filip Iliescu (Strategic Partnership Manager & R&D Developer, Unity Technologies) – Metal for iOS, tvOS, and macOS, Metal instancing demo
* Lucas Meijer (Technical Director, Unity Technologies) – Artist tooling, Image Sequencer demo
* Matt Dean (QA STE – Graphics, Unity Technologies) – Post Processing demo
* Juan Martinez (Technical Artist, Playful Corp) – Progressive light mapper, sneak peek of Playful’s next project

Rokoko Smartsuit Pro

Rokoko Smartsuit Pro

Rokoko has announced limited pre-orders for the Smartsuit Pro, a 19-sensor athletic suit for wireless motion capture. The suit was developed under a kickstarter campaign as SALTO.

screen-shot-2016-11-18-at-12-41-37-am-1

“An entire motion capture studio in one wireless bodysuit
that is accessible and intuitive to everybody.”

screen-shot-2016-11-18-at-12-43-05-am

Less than 150 suits are available for an invite-only early promotion, with shipping promised for February 20, 2017. Prices have not officially been announced, but expect in the range of US$2500. A Smartglove is also is in development.

screen-shot-2016-11-18-at-12-48-08-am

Hardware

  • Full body textile suit
  • Body sensors
  • Customized cables
  • Hub
  • Suit cover

Software

  • Smartsuit Studio (Pro License)
  • Native plugins: MotionBuilder, Unreal and Unity
  • SDK

SMARTSUIT STUDIO
The Smartsuit Studio software allows real-time visualization of your data. You can track your movements and modify them in realtime or record them for later use. You’ll be a creator in the original sense of the word.

Features
Export data to FBX and BVH and use anywhere
Use your exact body measures
See diagnostics for the suits in use
Real-time visualization
Up to 5 actors at the same time

http://rokoko.com/en/smartsuit-pro/

Rove3D beta, pathtrace rendering for Unity

Rove3D beta, pathtrace rendering for Unity

Rove3D is a production quality pathtracer for use in interactive applications. It uses the same technology used in high-end CG films, with an efficiency that allows it to be used in interactive applications like arch-viz. The ultimate goal for Rove is to bring pathtracing to real-time applications, such as video games and simulations.

* Runs in Unity Indie and Pro.
* Renders directly to DirectX or OpenGL texture.
* Integrates with any existing GUI.
* Works with most image effects and post-processing.
* Runs on Linux, Windows, and Mac.
* Supports fully dynamic lights and geometry.
* Built-in dynamic physical sky environment.
* Multi-layered materials supporting isotropic/anistropic roughness.
* Uses OpenCL, running on AMD and Nvidia cards.

Rove3D beta will be released December 13 for $349, available first on https://www.rove3d.com
Get the latest updates from Twitter:
https://www.twitter.com/rove3d

Skip to toolbar