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    • Substance Painter 2.3 adds Photoshop Export

      Substance Painter 2.3 features a full Photoshop export plugin. Layers, masks and even blending modes can now be transferred to Photoshop. Each channel is export...

    • ANNY Best of Fest 2016

      Thurs-Fri, Sept 29-30, all day The ANNY Best of Fest is a two day festival featuring Animation Screenings, VR Animation Experiences, Professional Panels, Art In...

    • CrazyTalk Animator 3 (wip)

      The new CrazyTalk Animator 3 allows you to instantly turn 2D images and simple graphics into fully animatable characters in a fun and intuitive way like you hav...

    • Fantoche 14th International Animation Festival

      FANTOCHE 14TH INTERNATIONAL ­ANIMATION FILM FESTIVAL­ BADEN / SWITZERLAND, 6 – 11 SEPTEMBER 2016 The core focus of Fantoche is, without a doubt, the screeni...

    • iClone Mocap Plugin for Perception Neuron

      The dream of animating 3D characters with your body’s own natural motion is now possible by combining the head-to-toe mocap capability of Perception Neuro...

    • Populating games and VR worlds with Morph3D

      “The Morph Character System (MCS) is a robust, procedural, programmable character system that makes designing high-quality, modular, characters for Unity ...

    • Autodesk Stingray 1.4

      Stingray 1.4 brings many new workflows to game makers and design visualization professionals. Stingray connectivity with Autodesk 3D animation tools is better t...

    • Unity 5.4 Released (finally)

      Originally scheduled for March but released as a Public Beta instead, and two months after Unity Technologies announced another confusing shake up to their lice...

    • S2Engine HD

      A new indy game engine has been released on Steam, and generating a buzz for its polished “AAA” graphics and built-in visual node-scripting, and rem...

    • UNREAL ENGINE 4.12

      Sequencer is ready to use in Unreal Engine 4.12! This is a fully non-linear, real-time cinematics and animation tool, and the successor to Matinee. It has many ...

    • UE4 Sequencer Cinematic Tool

      Sequencer seems to be replacing Unreal’s Matinee soon. Features of the sophisticated new timeline tool were shown at GDC2016. It’s available to down...

    • Unity 5.4 public beta

      UNITY TECHNOLOGIES has released Unity 5.4 as a public beta. More info about this release on the Unity Blog: the unity 5.4 public beta is ready...

    • Cinema Face Cap – Facial Capture for Unity

      Cinema Face Cap is a markerless facial capture software solution for Unity 5.x. Dust off your Microsoft Kinect® 2.0 and start creating your own custom facial a...

    • Hair Tool for Unity and DX11

      Hair Tool is a plugin for creating animated human hair. To set it up you need a hair geometry mesh, and a few minutes to configure. Hair consist of nearly 20000...

    • Helios – 3D 360° Video

      Helios is a 3D/360° video capture plugin for Unity that allows you to capture stunning recordings from the Unity editor in popular 3D formats such as Equirecta...

    • Renderator Pro

      There are essentially two methods to capture game-engine footage to video, either using video hardware/software to record the screen in realtime as it plays, ...

    • Lipsync Lite

      LipSync Lite is an editor extension for creating high-quality, offline lipsyncing inside Unity. Core Features: – Easy to use Clip Editor for synchronising...

    • Free Movie Textures for Unity

      I’ve been tracking a number of movietexture solutions on the Unity Asset Store, but Neuronaut has created a list of free options! List of *FREE* Movietext...

Live-Puppet Avatar: video blog

Dialog generated procedurally. Numbers are chosen randomly from an array list, a math formula applied, then converted to text strings and spoken with text-to-speech voices. Camera movement is also procedural, with a new angle being triggered by the dialog.

News and Technology

Substance Painter 2.3 adds Photoshop Export

Substance Painter 2.3 adds Photoshop Export

Substance Painter 2.3 features a full Photoshop export plugin. Layers, masks and even blending modes can now be transferred to Photoshop. Each channel is exported as its own PSD, so Diffuse, Normal, Height, and Roughness maps each import as a separate document with all layers preserved. Dynamic masks and effects are rasterized.

Other new features include texture pixel-padding and map background color options which can help hide seams on a mesh, a new clay shader preview, and image-based environment light baking.

more info on Allegorithmic‘s website:
https://www.allegorithmic.com/blog/substance-painter-now-photoshop-export

ANNY Best of Fest 2016

ANNY Best of Fest 2016

Thurs-Fri, Sept 29-30, all day

The ANNY Best of Fest is a two day festival featuring Animation Screenings, VR Animation Experiences, Professional Panels, Art Installations, and Industry Events located at 180 Maiden lane and various locations around the South Street Seaport area of NYC.
http://www.annybestoffest.nyc

2016 ANNY Best of Fest Current Schedule
http://free.eventbase.com/event/eventbase/2016-anny-best-of-fest/

TICKETS
https://www.eventbrite.com/e/2016-anny-best-of-fest-sept-29-30-tickets-26623014152

Animation Nights New York at 180 Maiden Lane (photo credit: Ellen Qbertplaya)

2016 ANNY Best of Fest Featured Events

– Animation Screenings –

2016 ANNY BEST OF FEST MAIN SCREENING EVENTS
Our panel judges selected 20 films from the 200 films at our monthly curated screening events (Sept 2015 – July 2016). The main screening will happen in two parts. After the screenings, our 2016 ANNY Best of Fest filmmakers will receive free one year subscriptions to both Craft and Stash. The Animation for Adults award will be announced and the filmmaker will receive a gift from Wacom.

CARTOONS ON FILM
Tommy Stathes projects films pre-Walt Disney with a nautical theme for the South Street Seaport

SECONDARY SCREENINGS
NYT Op-Docs Animated Life series
TED-Ed shorts
The Stressful Adventures of Boxhead & Roundhead, An animated feature by Elliot Cowan
Animated Feature Film (Filmrise TBA)

– Art Installations –

In collaboration with Animation Nights New York and REVRIE Immersive Works, ANDERSON CONTEMPORARY is pleased to present

ART IN MOTION
An exhibit of animation drawings, cells, video,
painting and sculptures
September 14 – October 7, 2016
Opening: Wed, Sept 14, 6pm-8pm

Featured artists/filmmakers include:
Nin Brudermann, Anthony Haden-Guest, Emily Hubley, Jeff Scher, Jaime Ekkens, Dustin Grella, Signe Baumane, Bill Plympton, Cagil Harmandar, Fluidtoons, Cem Kurtulus, Jake Nelson, M. Henry Jones, Marco Brambilla

– VR Animation Showcase –

REVRIE Immersive Works is putting together a VR showcase including multiple VR Experiences on various platforms including the HTC Vive, Oculus Rift, and Samsung Gear.

– Professional Panels –

TECHNOLOGY AND STORY IN ANIMATION
Our panelists cover advancement in technology and how that relates to content. Panelists include: Revrie VR, Framestore, Michael Ferraro, Tom Snyder, and Flickerlab.

ANIMATION IN REPORTING
Using animation to convey fact based content in an appealing way. Panelists include TED-Ed, NYT Op-Docs, Drew Jordan Media, and Sashko Danylenko Art.

ANIMATION AS OUTREACH
Animation as a vehicle for community outreach. Panelists include Hey Mister!, Mythic Bridge, The Animation Project, and Hayburn Studios (Glasgow)

TAP THE CUT
The Animation Project (TAP) nurtures the social, emotional and cognitive growth of court-involved youth, using digital art technology as a therapeutic medium. Through collaborative animation production and mastery of industry-standard tools, TAP participants enhance their interpersonal skills and develop job readiness.Experience how TAP is changing lives at a screening of The Cut: Short Film’s from the Animator’s of TAP, Thursday September 29 at ANNY Best of the Fest.

JUDGES PANEL
Emily Hubley, Leah Shore, and Anthony Haden-Guest present their respective work and talk about their respective industry experience.

ANIMATION ALTERNATIVE DISTRIBUTION
Join us as we take a look at the ever growing list of alternative distribution outlets for your short animated films. Our inaugural panel will consist of representatives from Battery POP, Hard Working Movies, ViviCast, Vuier, and IN Demand. The panel will be moderated by John Andrucci, Lucky Uncle Production, who began his career in educational films, After School Specials, and Saturday morning cartoons, and is now helping filmmakers (including animators) bring their films and talents to viewers everywhere.

CrazyTalk Animator 3 (wip)

CrazyTalk Animator 3 (wip)

The new CrazyTalk Animator 3 allows you to instantly turn 2D images and simple graphics into fully animatable characters in a fun and intuitive way like you have never done before. With the new and powerful Free­Bone Tools you can align bone controls along any image shape, create separated bone layers, or subdivide a surface to smoothly squash, stretch, bend and animate any unique designs in just minutes.

Animate the way you always dreamed, by no longer key framing your character animations and simply aligning a bone template to character for instant animated results.

Features covered in Work In Progress I:
* Free Bone Control – instantly give life to any image, graphic or object.
* Character Bone Template ­ vast motion libraries create cartoon style characters.
* Elastic Motion System ­ organic performances for animations and presentations.

Know More about CrazyTalk Animator 3:
http://www.reallusion.com/event/cta3-presale/default.html

Fantoche 14th International Animation Festival

Fantoche 14th International Animation Festival

FANTOCHE
14TH INTERNATIONAL ­ANIMATION FILM FESTIVAL­
BADEN / SWITZERLAND, 6 – 11 SEPTEMBER 2016

The core focus of Fantoche is, without a doubt, the screening of current animated short films. And to enhance this focus further, Fantoche will be giving out three new awards in this year’s Swiss Competition: the winners of the New Swiss Talent, sponsored by Jingle Jungle, and the Swiss Fantastic, sponsored by the NIFFF Festival, are both selected by the international jury of experts. The Swiss Youth Award is sponsored by the Castellinaria Festival in Bellinzona and is presented by a specially selected multilingual jury of young people from Ticino and the canton of Aargau. These are all very valuable additions to the Swiss competition.

To judge the submissions, Fantoche involves experts from storytelling, sound design, film production and film schools. The composition of the jury changes from year to year. On 11th September 2016, the Fantoche juries and the audience will award 14 prizes at the closing ceremony.

iClone Mocap Plugin for Perception Neuron

iClone Mocap Plugin for Perception Neuron

The dream of animating 3D characters with your body’s own natural motion is now possible by combining the head-to-toe mocap capability of Perception Neuron, with iClone’s highly praised easy-to-use design, 3D character creation capability, motion editing, facial puppet and audio lip-sync tools. The iClone Mocap Live for Perception Neuron solution offers a complete, Live Character Animation Platform that can be exported to any game engine, or 3D application, thanks to a comprehensive FBX and BVH motion pipeline for use by small studios, school media labs, institute training centers and independent artists everywhere.

The iClone Mocap Plug-in allows you to directly stream motions from the AXIS Neuron software into iClone to save as an iClone iMotion File, allowing you to by-pass additional efforts to characterize the BVH mocap data for a specific 3D actor. Moreover, motions can also be retargeted to the characters with different body scales.

Screen Shot 2016-08-11 at 10.01.24 PM 1

http://mocap.reallusion.com/iClone-neuron-mocap/
https://neuronmocap.com/content/blog/iclone-mocap-plugin-perception-neuron

Autodesk Stingray 1.4

Autodesk Stingray 1.4

Stingray 1.4 brings many new workflows to game makers and design visualization professionals. Stingray connectivity with Autodesk 3D animation tools is better than ever with Level Sync; now you can export and sync entire scenes between Stingray and Maya or Maya LT. We’ve also improved support for VR platforms, adding support for Oculus Rift SDK 1.3 and SteamVR SDK 0.9.19, in addition to adding new visual scripting capabilities for the Vive controllers. AI behaviors can be more varied with support for multiple NavMeshes, artists can edit UV offset and scales directly in Stingray, and much, much more.

What’s New
– Level Sync with Maya and Maya LT
– WebGL2 support
– VR support
– Flow scripting for Vive controllers
– Cross-project asset sharing
– Multiple databases for Gameware Navigation
– Edit UV scale/offset values in Stingray
– Editor plug-in framework unveiled
– The Plugin Manager
– Material interop support for 3ds Max
– Expanded Android support
– Asset Browser improvements
– Shader Graph improvements
– Flow scripting improvements
– Uniform scaling
– Support for TIFF files
– Cloth simulation improvements
– Sort decals
– Improved rendering performance
– GLSL lens effect shaders
– New Stingray light baker settings
– Updated PhysX plug-in

Stingray offers a powerful rendering system that can deliver superb visuals. It also includes tools to help game makers achieve the desired look and feel of their game.

– Physically based shading and materials help you create more realistic-looking game worlds that can mimic real-world visual effects.
– A variety of post-processed visual effects can help game makers of any skill create advanced looks without affecting performance.
– Create advanced particles, such as lit particles and dynamic shadows, with little extra development work, to add ambiance and feeling to a game.
– Lightmap baking with Beast global illumination technology can help you create realistic-looking lighting effects with minimal performance impact.
– A high-performance reflection system allows for more believable and visually impressive game environments.

www.autodesk.com/Stingray