Author Archives: wetcircuit

Apollo Light-Based Shaders for Unity

 Teaser of Apollo Skin Shader

Apollo Light Based Shaders are a new PBR shader system available on Unity’s Asset Store. Based on Unity’s standard shader but with advanced controls over over ambient and global illumination, a custom subsurface saturation control called “Prometheus”, and a system for updating individual reflection map “drops” per shader are all promising, but the (unreleased) skin shader may be its strongest asset.

 

ManuelbastioniLAB 1.6.1

ManuelbastioniLAB 1.6.1 adds hair props,  automatic rigging for proxies (clothes), and improvements to the female body and ethnic facial details.

  

Version 1.6.1 of ManuelbastioniLAB, the free and open source character editor for Blender, is available for download.

New features:

  • Assets library, with four hair models
  • Automatic transfer of rigging weights from body to proxy
  • Improvement of human base models
  • Improvement of proxy fitting process using a subset of polygons
  • Human hair shader for Cycles
  • Toon hair shader for Cycles
  • Custom name for finalized characters
  • Expressions parameter for eyes rotations

http://www.manuelbastioni.com/

FFmpegOut by keijiro

FFmpegOut is a Unity plugin for offline rendering that records and exports rendered frames in Unity to a video file by using FFmpeg as a video encoder. An update has added ProRes4444 and lossless h264 varieties for perfect colorspace matching with video graphics.

 

The main scope of FFmpegOut is to reduce rendering time when using Unity for pre-rendering. It greatly reduces the amount of file I/O compared to exporting raw image sequences, so that it can be an effective solution when the bandwidth is the most significant bottleneck. On the other hand, FFmpegOut is not optimized for real-time capturing. It’s not strongly recommended to use it in an interactive application.

Encoding Presets

  • H.264 Default (MP4) – Highly optimized encoder with a moderate quality and a mid-level bit rate. Recommended for general use.
  • H.264 Lossless 420 (MP4) – Not actually lossless but the quality is high enough for most use cases. Recommended for pre-rendering use.
  • H.264 Lossless 444 (MP4) – The highest quality preset. Most software can’t decode videos encoded with this preset (e.g. Premiere crashes when importing them).
  • ProRes 422 (QuickTime) – ProRes is an intra-frame codec that is gradually phased out but still widely used in video editing. The ProRes codec used in FFmpeg is not aggressively optimized so that it tends to be slower than other codecs.
  • ProRes 4444 (QuickTime) – Only this preset supports alpha channel. Use this when you needs alpha channel for composition in editing software (Premiere, After Effects, etc.).
  • VP8 (WebM) – Very low bit rate encoding, optimized for web browser use.

https://github.com/keijiro/FFmpegOut

HMHS BRITANNIC SINKS – REAL TIME DOCUMENTARY

Animated in Unreal4, this real-time documentary of the sinking of the HRMS Britannic, sister of the Titanic, combines voice-over actors and historian commentary with game engine animation.