Category Archives: Art and Production

ADAM: The Mirror – Behind the Scenes

Siggraph 2017 – Real-time Cinematics & Storytelling

Adam Myhill, Head of Cinematics at Unity Technologies, gives insights into the revolution of real-time cinematics and storytelling using Cinemachine and Timeline.

Real-Time Cinematography in Unreal Engine 4

Winner of the SIGGRAPH 2016 Award for Best Real-Time Graphics and Interactivity, this scene based on Ninja Theory’s upcoming game, Hellblade: Senua’s Sacrifice, was shot, edited and rendered to final quality in minutes, a process that would normally take weeks or months.

This real-time cinematography project was developed by Epic Games, Ninja Theory, Cubic Motion & 3Lateral, with additional support from House of Moves, IKinema, NVIDIA and Technoprops.

https://www.unrealengine.com/blog/unreal-engine-4-powers-real-time-cinematography-at-siggraph

Making of THE GIFT: Game Changer in Film Production

In this technical session from Unite Europe 2016, presenters from Marza explain how The Gift has begun and how artists have worked on integrating Unity into CG film production pipeline.

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More info: http://en.marza-realtime.com/