Category Archives: Unity Asset Store

Apollo Light-Based Shaders for Unity

 Teaser of Apollo Skin Shader

Apollo Light Based Shaders are a new PBR shader system available on Unity’s Asset Store. Based on Unity’s standard shader but with advanced controls over over ambient and global illumination, a custom subsurface saturation control called “Prometheus”, and a system for updating individual reflection map “drops” per shader are all promising, but the (unreleased) skin shader may be its strongest asset.

 

Blend Shape Presets Tool

Blend Shape Presets Tool for Unity generates templates of blendshapes presets that can be shared between different characters that have the same set of blend shapes (ie: figures created using the same figure creation system). Dependent sub-meshes like teeth and eyelashes are not supported yet, but the author has promised to look into it.

“You can easily create facial expressions by combining multiple blend shapes into presets. Each preset is controled by a single parameter. So it’s easy to include the API in your game script.

“You can create different templates with variations using the same expression name, so you can create differences between characters without any line of code, just by changing the template.

“Another advantage is that you don’t have to deal with the original blendshapes names, you can use your own naming. If two characters don’t have the same blend shapes names, you can unify them with two template files (one for each character) using the same presets names.

Different blend modes are available : Blend, Min, Max, Override.

A “pro” version is also available with source code.

UMotion

With UMotion Community you can create as many animations as you like using the well known forward kinematics approach. All basic features like Root Motion, Animation Events,… are included.

With UMotion Professional you’re able to import and edit animations created in external applications (including motion capture animations). With the Inverse Kinematics and the Child-Of constraint you can create good looking animations even faster.

Key Features:
[PRO] Import Mocap and 3rd Party Animations (from the Asset Store or any modeling application)
[PRO] Constraint System (Inverse Kinematics, Child-Of and Custom Property)
Bone Animations (useful for characters, creatures,…)
Transform Animations (useful for not rigged models like most guns on the Asset Store)
Animate in Play Mode (play the game, pause to edit the animation and continue playing)
Humanoid, Generic and Legacy Animations
Root Motion
Animation Events
Detailed Documentation
Video Tutorials

Unity Recorder

The new Unity Recorder captures video and images during gameplay and records to various media formats.

This first release includes:
– Dedicated recorder window
– Timeline triggerable recording sessions
– Image sequences: JPG, PNG, GIF, OpenEXR
– Video files: WebM, H.264 (Windows only)

Please discuss Recorder in the forum and don’t hesitate to report issues to our official Github repository.

Requires Unity 2017.1.1 or higher.