Elias is an elastic music engine that dynamically swaps instrument loops and adds stingers on musical cue. It consists of a composition tool, a light-weight player engine licensed for games, and a growing theme library from a variety of composers. A Unity plugin is also available.
Dave Crowley at Designing Music NOW writes:
[quote icon=dark size=12 width=80% color=#FFFFFF align=none]Elias is a tool that composers and game developers can use to manage complex scores that play the appropriate music at the appropriate time based on the events and actions in the game….
Elias is designed to handle live music rather than programmed or procedural music. It is able to adjust seamlessly and adapt between parts of the musical score in a way that is imperceptible to the listener. Elias behaves like a conductor, and the game tells Elias when to move smoothly between parts of the score. Elias manages when and how the parts change. Some parts change immediately, and other parts change at musically appropriate bars and beats.[/quote]
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