Script for importing Adobe Fuse character model into Unity (fixes materials)

A common beginner’s complaint in the Fuse forums is the confusion of how to set up Unity’s Standard Shader to interpret alpha channels. The Standard Shader has four opacity modes: Opaque, Cutout, Fade, and Transparent. Unity detects the alpha channel in the Fuse textures and defaults to transparent – appropriate for glasses but not hair or eyelashes.

Saulth created a script to simplify the import workflow of Adobe (Mixamo) Fuse CC figures in Unity. In addition to fixing the opacity issues, the script will also:

  • Set shader render modes correctly per material
  • Create new materials for Eyes and Eyelashes
  • Correct the MetallicAndSmoothness map (has inverted alpha)
  • Set texture import settings correctly (alpha channel, normal maps)
  • Set smoothness per material to roughly match visuals in Adobe Fuse CC (beta)
  • Create prefab ready for easy use

Download the script from the Unity Forums:
Script for importing Adobe Fuse character model into Unity (fixes materials)

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