Face ID is enabled by the TrueDepth camera and is simple to set up. It projects and analyzes more than 30,000 invisible dots to create a precise depth map of your face.
The TrueDepth camera analyzes more than 50 different muscle movements to mirror your expressions in 12 Animoji.
see: Apple buys Faceshift
Winner of the SIGGRAPH 2016 Award for Best Real-Time Graphics and Interactivity, this scene based on Ninja Theory’s upcoming game, Hellblade: Senua’s Sacrifice, was shot, edited and rendered to final quality in minutes, a process that would normally take weeks or months.
This real-time cinematography project was developed by Epic Games, Ninja Theory, Cubic Motion & 3Lateral, with additional support from House of Moves, IKinema, NVIDIA and Technoprops.
Cinema Face Cap is a markerless facial capture software solution for Unity 5.x. Dust off your Microsoft Kinect® 2.0 and start creating your own custom facial animations. You can even configure your own models to the system using the advanced Output Wizard! Make your character talk, look around, blink, laugh, frown, and much more!
– Supports capture of 20 facial blendshapes. – Record a facial capture session without ever leaving your Unity Project.
– Live Model preview right inside your current Unity scene using your own models.
– Facial masking. Record only the parts you need
– Captures both facial animations units as well as head orientation (turning, looking, etc.)
– Custom Filtering and Smoothing to fine tune your capture.
– Configure your own blendshape mapping with your own models for Cinema Face Cap using our Output Wizard.
– Save animations for use with your own models.
– Automatically builds an Animation library within your project.
– Save and review raw data sessions
FaceRig enables anyone to live-puppet a fully 3D figure, or sprite-based 2.5D character. It uses your webcam to map your facial movements and speech to animate the avatar – with a growing list of additional modules supporting Intel® RealSense™ cameras, and Leap Motion™ (for hand control). Expressions and idle animations can be triggered by mouse or keyboard, and an app for mobile is on the way.
FaceRig can render Quicktime video or an Image sequence, or broadcast a live puppet session like a webcam for Skype or streaming. A number of fun avatars are available. Custom props and rigged models can also be imported, as well as models from Live2D with an add-on. Renders are watermarked even for the Pro version.
webcam based tracking, fully featured for home non-commercial use.
FaceRig Pro Upgrade $64.99
can be used by people who make significant ad-based revenue off the place where they showcase their creations.
free for everyone and it works only with the Intel® RealSense™ SDK and the Intel® RealSense™ Camera on system with Intel® CPU’s.
FaceRig support for Leap Motion™ Controller Free
combine the Leap Motion™ Controller (for hand tracking) with another regular camera (for face tracking).
FaceRig Live2D Module $3.99
brings the amazing Live2D technology to FaceRig, enabling hand-drawn avatars that move and behave as if they were 3D while keeping all the aspects that make hand-drawn 2D avatars special. Use the seven models provided, or create your with the Live2D Cubism Editor:
FaceRig Studio, targeted at businesses, which will also enable numeric mo-cap tracking, destined to be use with professional software.
FaceRig Mobile for iOS and Android. – This version is currently in development.
FaceRig for Mac and/or Linux – is in the development plan it will most likely come to life after the release of the mobile version.
FaceRig on Steam