Tag Archives: figure creation

Triplegangers Face Scans

triplegangers® provide cutting edge 3D Scans, character models, 3D and 2D Reference materials to aid the creation of virtual avatars for film and computer games studios as well as freelance artists. Their store features 315 photogrammetry faces.

https://www.triplegangers.com

Auto Rig Pro for Blender

Auto-Rig Pro is a set of tools to rig characters, retarget animations, and provide Fbx export for Unity and Unreal Engine.

Automatic bone placement solver based on mesh recognition for bipeds characters. Asymmetrical models supported.
Edit Reference Bones feature to modify the rig anytime you want. No need to redo everything if a bone is not where you want it to be.
Modular: only use what you need. Choose the number of fingers, toes, add optional tail, ears, breasts. Duplicate or remove limbs to rig multi-peds creatures.
Fingers auto-rotation option: bend when scaling the first phalange
Easy controller shape edition
Bone picker: Can be turned on/off, import/export presets. Customizable.
Colors customization
Cartoon compliant: Stretchy spine, legs, arms…
IK-FK snap with autokey working, and snaps properly when unlocking all the leg/forearm rotation axis
IK-FK controllers auto hide
Hybrid IK pole / IK arrow vector
Knees and elbows pinning
Head rotation locked or free
Bend all fingers in one click (fingers grasp), fist pre-defined pose, auto rotation of fingers phalanges from scale
IK/FK eyes
Auto-eyelid rotation
Multiple Child-Of constraints support for the IK hands and feet to change their parent space any time (e.g. if the character is driving a car, hands on the wheel, then grab the car door)
Complete set of secondary controllers for fine pose sculpt
Advanced facial setup with automated placement
Improved skinning based on Blender’s heatmaps. Auto-splitting of multiple elements. Compliant with the Voxel Heat Diffuse Skinning addon.
Shape keys drivers creation tool
Game engines support, FBX: Unity – Unreal Engine. Generic, Humanoid and Universal rig type
Bone remapper to retarget any armature action to another one, with different bone names and bone orientations. IK support. BVH, FBX files compliant, e.g. Mixamo animations.
Compliant with X-Muscle System for realistic muscles simulation

https://blendermarket.com/products/auto-rig-pro?ref=46
http://www.lucky3d.fr/tools_auto_rig_pro.php

How to get nude figures in ADOBE FUSE

Rig inside Unity with Puppet:3D

Puppet3D is a professional rigging toolset for Unity.

Features:

  • AUTORIG – Rig it in a minute! Makes rigging a biped really fast.
  • Create bones and skin them to any character or asset.
  • IK & FK – Make IK controls for the limbs, which can blend between IK and FK.

Create a “Mod-Rig” on a humanoid in 1 click, to modify or make new animations.

  • Advanced Rigging – Spline Controls for tails and bendy things, Parent, Orient, IK and Global controls.
  • Paint the Skin Weights.
  • Voxel based default skin weights. Spreads the weights through the characters volume.
  • Pose Saving & Loading
  • Bake Control Animations Onto Bones

Puppet:3D on the Unity Asset Store