Tag Archives: Mixamo

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Transfer Mixamo Fuse 1.3 content to Adobe Fuse CC

Transfer legacy figures, clothing, and hair from Mixamo Fuse 1.3 to Adobe Fuse CC
A step-by-step video tutorial for beginners.

  • Recover the old Mixamo Fuse base bodies and missing content!
  • Add some funky (slightly lower-res) figures to Adobe Fuse CC!
    (Muscular, Thin, Stocky, and Teen figures)
  • 100% Compatible with Adobe Fuse CC. Use PBR substances and the new skin shader!
  • Mix-and-match old with new figures! Share the heads and body parts! Fuse don’t care!
  • Fusette” from Mixamo 1.3 is NUDE!!! Omigosh, what–? Did you say NUDE? Yes, nude!

How much is this going to cost me? NOTHING! It’s FREE on Steam! Go download it now!

If you like this tutorial click like (thumb?) or comment, and I’ll make some more.

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Script for importing Adobe Fuse character model into Unity (fixes materials)

A common beginner’s complaint in the Fuse forums is the confusion of how to set up Unity’s Standard Shader to interpret alpha channels. The Standard Shader has four opacity modes: Opaque, Cutout, Fade, and Transparent. Unity detects the alpha channel in the Fuse textures and defaults to transparent – appropriate for glasses but not hair or eyelashes.

Saulth created a script to simplify the import workflow of Adobe (Mixamo) Fuse CC figures in Unity. In addition to fixing the opacity issues, the script will also:

  • Set shader render modes correctly per material
  • Create new materials for Eyes and Eyelashes
  • Correct the MetallicAndSmoothness map (has inverted alpha)
  • Set texture import settings correctly (alpha channel, normal maps)
  • Set smoothness per material to roughly match visuals in Adobe Fuse CC (beta)
  • Create prefab ready for easy use

Download the script from the Unity Forums:
Script for importing Adobe Fuse character model into Unity (fixes materials)

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Adobe Fuse CC Announced

Adobe has announced the new version of its figure creation tool. Originally scheduled to be released in July 2015 as Mixamo Fuse 1.4, Mixamo was acquired by Adobe and instead is bundled as a Creative Cloud “Preview” app. The new version can save a figure to Adobe’s cloud, as well as Mixamo’s website which is still functional for existing Mixamo members – at least for now.

Fuse is a standalone app that generates user-customized medium-poly humanoid models. A subscription service directly leverages Mixamo’s online Auto-rigger to convert static meshes into fully-rigged bipedal figures. Face blendshapes were added in version 1.3, making the figures suitable for lip synch and facial animation. Fuse had been gaining 3rd-party support in indie game circles, until the Adobe purchase caused uncertainty with the future of its subscription-based model.

Integration with Adobe Photoshop allows Fuse figures to be opened in a 3D layer and posed with Mixamo presets. A demonstration video shows the figure’s bones and blendshape expression morphs fully functional within Photoshop CC, and the model’s textures edited directly in Photoshop.

Screen Shot 2015-12-01 at 5.39.54 PM
Mixamo Fuse had been gaining support in indie game circles until the Adobe purchase caused uncertainty with it’s subscription-based model. Fuse is a standalone app that generates user-customized medium-weight (16–25K polys) humanoid models. A subscription service directly leverages Mixamo’s online Auto-rigger to convert static meshes into fully-rigged bipedal figures. Blendshapes for facial animation were added in version 1.3, making the figures suited for lip synch and expressions.

https://www.adobe.com/products/fuse.html
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