Tag Archives: mocap

iClone Mocap Plugin for Perception Neuron

The dream of animating 3D characters with your body’s own natural motion is now possible by combining the head-to-toe mocap capability of Perception Neuron, with iClone’s highly praised easy-to-use design, 3D character creation capability, motion editing, facial puppet and audio lip-sync tools. The iClone Mocap Live for Perception Neuron solution offers a complete, Live Character Animation Platform that can be exported to any game engine, or 3D application, thanks to a comprehensive FBX and BVH motion pipeline for use by small studios, school media labs, institute training centers and independent artists everywhere.

The iClone Mocap Plug-in allows you to directly stream motions from the AXIS Neuron software into iClone to save as an iClone iMotion File, allowing you to by-pass additional efforts to characterize the BVH mocap data for a specific 3D actor. Moreover, motions can also be retargeted to the characters with different body scales.

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http://mocap.reallusion.com/iClone-neuron-mocap/
https://neuronmocap.com/content/blog/iclone-mocap-plugin-perception-neuron

Apple buys Faceshift

Doug Griffin demonstrates Faceshift expression tracking with a depth sensor made by PrimeSense. Apple quietly bought PrimeSense in 2013.

Prior to being acquired by Apple, Zurich-based real-time motion capture firm Faceshift worked with game and animation studios on technology designed to quickly and accurately capture facial expressions using 3D sensors, including Faceshift Studio software with plugins for Maya and Unity. The company was also working toward consumer-facing software like a Skype plugin that would support real-time avatars for video chat. Continue reading