Tag Archives: offline

Render Monster

Render Monster is the tool for capturing image sequences directly from Unity, for further merging them into video file.

Tool is FPS(frame per second) independent and can capture images at any rate.
Images are saved in lossless PNG format up to 32K (and more, depends on hardware) resolution.

OpenEXR Offline Render for Unity

Offline Render is a easy to use, realtime capture plugin for Unity. It allows you to capture the game view to a multi-channel OpenEXR, supporting not just the final output image, but also some common elements, like depth, per-light shadows, diffuse, AO (if present in scene as an Image Effect) and other G-Buffers.

Offline Render allows you to render your Unity scenes and take them into a normal post-production pipeline using your favorite compositing software.


  • multi-channel OpenEXR output
  • Offscreen rendering
  • setup target framerate
  • 9 out of the box render elements (Diffuse, Specular, Emission/Lighting, Reflections, Depth, Velocity, Normals, AO, Motion Vectors)

requires deferred rendering path
shadow pass only works with directional lights