Tag Archives: screengrab

Helios – 3D 360° Video

Helios is a 3D/360° video capture plugin for Unity that allows you to capture stunning recordings from the Unity editor in popular 3D formats such as Equirectangular and Stereographic projection. It will create videos you can directly up load to popular sites like YouTube and Facebook in native 360 format.

Although Helios is an Offline Rendering system which has a focus on High resolution and high frame rate, it does come with a session recording system that you can record camera movement data in normal speed which is played back at render time. The audio can also be recorded during live play and merged with the offline rendered video.

It can also record and render a traditional “2D” camera, and (coming soon) create high-quality animated GIFs.

-Capture video in 480, 720,1080 and 4K cinematic aspect ratios
-Record at 24,30 and 60 FPS
-Automatically encode MP4 video
-Automatically adds 360 spatial metadata to videos
-Support realtime audio recordings
-Videos compatible with Oculus Headsets
-Videos compatible with Vive Headsets
-Videos compatible with Google Cardboard
-Videos compatible with Web Browser and Mobile phone 360 video players
-Traditional 2D camera rig included
-Support Equirectangular videos
-Support Stereographic (little planet) videos
-Record specified frames in a range
-Hotkey Recording
-Session recorder to record live player movement for later recording
-Built in antialiasing
-Custom super fast shaders
-JPEG and PNG image support
-2D and 3D demo scenes included
-Full source code included
-Works in Deferred and Forward rendering

Renderator Pro

There are essentially two methods to capture game-engine footage to video, either using video hardware/software to record the screen in realtime as it plays, or instructing the game to save incremental screengrabs as part of its function loop. While many timeline and cutscene sequencers have the ability to render frames, sometimes you just need that one function without the timeline…

Renderator Pro allows you to render an image sequence of any Unity project in UltraHD 4k and beyond, at 60fps or more on any PC or Mac, while the Free version can be used to create high resolution screenshots of your project on the fly (Editor only) that can be used for print or poster art. I was able to save a render from my Unity camera that was 10240 x 5760 pixels, even though my monitor is only large enough to comfortably display the Game window at 1280 x 720. In effect, Renderator pauses the game and saves a high-res render texture to disc, preserving image effects and defeating the need for anti-aliasing.

Renderator Free captured this high-res frame at 10240 x 5760. Click for full image (41.4MB)

Renderator Pro costs $20 and claims to render with alpha channel, but currently does not. The author promises that feature is pending.