I’ve been tracking a number of movietexture solutions on the Unity Asset Store, but Neuronaut has created a list of... Read more →
- Cutscene Artist > Unity
Learn to animate with game engines:
Also on CUTSCENE ARTIST:
With UMotion Community you can create as many animations as you like using the well known forward kinematics approach. All basic features like Root Motion, Animation Events,… are included.
With UMotion Professional you’re able to import and edit animations created in external applications (including motion capture animations). With the Inverse Kinematics and the Child-Of constraint you can create good looking animations even faster.
► [PRO] Import Mocap and 3rd Party Animations (from the Asset Store or any modeling application)
► [PRO] Constraint System (Inverse Kinematics, Child-Of and Custom Property)
► Bone Animations (useful for characters, creatures,…)
►Transform Animations (useful for not rigged models like most guns on the Asset Store)
► Animate in Play Mode (play the game, pause to edit the animation and continue playing)
► Humanoid, Generic and Legacy Animations
► Root Motion
► Animation Events
► Detailed Documentation
► Video Tutorials
Adam Myhill, Head of Cinematics at Unity Technologies, gives insights into the revolution of real-time cinematics and storytelling using Cinemachine and Timeline.
(Annotation to come)