OpenEXR Offline Render for Unity

Offline Render is a easy to use, realtime capture plugin for Unity. It allows you to capture the game view to a multi-channel OpenEXR, supporting not just the final output image, but also some common elements, like depth, per-light shadows, diffuse, AO (if present in scene as an Image Effect) and other G-Buffers.

Offline Render allows you to render your Unity scenes and take them into a normal post-production pipeline using your favorite compositing software.

Features

  • multi-channel OpenEXR output
  • Offscreen rendering
  • setup target framerate
  • 9 out of the box render elements (Diffuse, Specular, Emission/Lighting, Reflections, Depth, Velocity, Normals, AO, Motion Vectors)

Limitations
requires deferred rendering path
shadow pass only works with directional lights

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