I’ve got good news and bad news…. Adobe has erased the Fuse community.
I’m using TouchOSC to remote control lights and camera in my Unity project thanks to Ext:OSC and Playmaker.
Face Cap Live Mode documentation – https://www.bannaflak.com/face-cap/livemode.html
Ext:OSC – https://github.com/Iam1337/extOSC
Colored Light Cookies – https://assetstore.unity.com/packages/vfx/shaders/colored-light-cookies-141779
Extract Mixamo’s facial blend shapes from an Adobe Fuse figure, and transfer them to another figure exported from Fuse, using a plugin in Unity.
13:15 Extract Blend Shapes
16:48 Load Blend Shapes with the Blend Shape Wizard
21:50 Transfer blend shapes between similar topology
Skinn Pro on itch – https://cwmanley.itch.io
EditorExportOBJ script – http://wiki.unity3d.com/index.php?title=ObjExporter#EditorObjExporter.cs
Updates to FaceCap include saving configuration profiles, a 1-button automatic setup, and custom avatars – plus a new OSC Receiver component for Unity.
my stuff on Itch: https://wetcircuit.itch.io
Bannaflak’s FaceCap: https://www.bannaflak.com/face-cap/index.html
hizzlefoff’s FaceCap OSC Receiver for Unity: https://github.com/hizzlehoff/FaceCapOSCReceiverExample
Retarget blend shape keyframes recorded in FACE CAP to other 3D figures!
Animation Retargeting utility on Github: https://github.com/robotron2084/animation-retargeting
Project Search and Replace for Unity: https://assetstore.unity.com/packages/tools/utilities/project-search-replace-55680
An editor window for the Unity game engine that allows for the retargeting of animations from different paths (aka game objects) and properties(aka keyframes on those objects). The main focus is to allow for the conversion of different items such as blend shapes between different common formats such as Apple’s FaceCap and Mixamo’s rigs.