Real-Time Cinematography in Unreal Engine 4

Winner of the SIGGRAPH 2016 Award for Best Real-Time Graphics and Interactivity, this scene based on Ninja Theory’s upcoming game, Hellblade: Senua’s Sacrifice, was shot, edited and rendered to final quality in minutes, a process that would normally take weeks or months.

This real-time cinematography project was developed by Epic Games, Ninja Theory, Cubic Motion & 3Lateral, with additional support from House of Moves, IKinema, NVIDIA and Technoprops.

https://www.unrealengine.com/blog/unreal-engine-4-powers-real-time-cinematography-at-siggraph

Unite Europe 2016 – Storytelling: Lights, Camera, Interaction!

Martin Paradis (Unity Technologies) explores our upcoming Storytelling tool and the extensible architecture it’s built on. Easily create reusable sequences, full-fledged cutscenes, procedural audio clips, customs clips, tracks, how to build rich animated scenes. He goes through exactly how to integrate this powerful new tool in your production pipeline.