Adam Myhill, Head of Cinematics at Unity Technologies, gives insights into the revolution of real-time cinematics and storytelling using Cinemachine and Timeline.
Winner of the SIGGRAPH 2016 Award for Best Real-Time Graphics and Interactivity, this scene based on Ninja Theory’s upcoming game, Hellblade: Senua’s Sacrifice, was shot, edited and rendered to final quality in minutes, a process that would normally take weeks or months.
This real-time cinematography project was developed by Epic Games, Ninja Theory, Cubic Motion & 3Lateral, with additional support from House of Moves, IKinema, NVIDIA and Technoprops.
In this technical session from Unite Europe 2016, presenters from Marza explain how The Gift has begun and how artists have worked on integrating Unity into CG film production pipeline.
More info: http://en.marza-realtime.com/
Learn how Harry Schreurs and Jilt van Moorst, researchers at the Netherlands Film Academy, used Unity to integrate a motion capture system, a virtual camera system, a handful of mobile devices and a room-scale VR system to develop their real-time cinema studio.
Martin Paradis (Unity Technologies) explores our upcoming Storytelling tool and the extensible architecture it’s built on. Easily create reusable sequences, full-fledged cutscenes, procedural audio clips, customs clips, tracks, how to build rich animated scenes. He goes through exactly how to integrate this powerful new tool in your production pipeline.