Konsoll is a conference founded by The Game Developers Guild in Norway. Konsoll was first organized in 2012, and has a steadily growing audience of game developers from both Norway and abroad.
00:00:00 Brie Code – Friends Forever: tend and befriend in mechanics
00:43:00 Jake Clark – Cuphead: Creating Djimmi the Great
02:40:00 Gwen Frey – 3 Steps for Founding a Successful Indie Studio
03:46:00 Charlene Putney – Delightful Dilemmas: Writing for Choice-Based Narratives
05:14:00 Johnnemann Nordhagen – Decision Points: The Process of Creating an Experimental Commercial Indie Game
06:21:00 Felicia Prehn And Barrie Ellis – Accessibility Panel
Adam Myhill, Head of Cinematics at Unity Technologies, gives insights into the revolution of real-time cinematics and storytelling using Cinemachine and Timeline.
Winner of the SIGGRAPH 2016 Award for Best Real-Time Graphics and Interactivity, this scene based on Ninja Theory’s upcoming game, Hellblade: Senua’s Sacrifice, was shot, edited and rendered to final quality in minutes, a process that would normally take weeks or months.
This real-time cinematography project was developed by Epic Games, Ninja Theory, Cubic Motion & 3Lateral, with additional support from House of Moves, IKinema, NVIDIA and Technoprops.
In this technical session from Unite Europe 2016, presenters from Marza explain how The Gift has begun and how artists have worked on integrating Unity into CG film production pipeline.
More info: http://en.marza-realtime.com/
Learn how Harry Schreurs and Jilt van Moorst, researchers at the Netherlands Film Academy, used Unity to integrate a motion capture system, a virtual camera system, a handful of mobile devices and a room-scale VR system to develop their real-time cinema studio.