Bforartists

Bforartists stands for Be For Artists. A reminder to develop for the user, not the programmer.

Bforartists 1.0 is a fork of the open source 3d software Blender, with the full feature set of Blender 2.8 being represented by icons and a GUI interface, including some 90-odd commands that were previously key-stroke only.

Other interface quirks of Blender – like right-click to select and 4-finger keystrokes, are now more accessible to the casual user and indie artist who must be a jack of all trades.

BforArtist is available for Windows and osX (unbuilt Unix version is available on github)
https://www.bforartists.de

Auto Rig Pro for Blender

Auto-Rig Pro is a set of tools to rig characters, retarget animations, and provide Fbx export for Unity and Unreal Engine.

  • Automatic bone placement solver based on mesh recognition for bipeds characters. Asymmetrical models supported.
  • Edit Reference Bones feature to modify the rig anytime you want. No need to redo everything if a bone is not where you want it to be.
  • Modular: only use what you need. Choose the number of fingers, toes, add optional tail, ears, breasts. Duplicate or remove limbs to rig multi-peds creatures.
  • Fingers auto-rotation option: bend when scaling the first phalange
  • Easy controller shape edition
  • Bone picker: Can be turned on/off, import/export presets. Customizable.
  • Colors customization
  • Cartoon compliant: Stretchy spine, legs, arms…
  • IK-FK snap with autokey working, and snaps properly when unlocking all the leg/forearm rotation axis
  • IK-FK controllers auto hide
  • Hybrid IK pole / IK arrow vector
  • Knees and elbows pinning
  • Head rotation locked or free
  • Bend all fingers in one click (fingers grasp), fist pre-defined pose, auto rotation of fingers phalanges from scale
  • IK/FK eyes
  • Auto-eyelid rotation
  • Multiple Child-Of constraints support for the IK hands and feet to change their parent space any time (e.g. if the character is driving a car, hands on the wheel, then grab the car door)
  • Complete set of secondary controllers for fine pose sculpt
  • Advanced facial setup with automated placement
  • Improved skinning based on Blender’s heatmaps. Auto-splitting of multiple elements. Compliant with the Voxel Heat Diffuse Skinning addon.
  • Shape keys drivers creation tool
  • Game engines support, FBX: Unity – Unreal Engine. Generic, Humanoid and Universal rig type
  • Bone remapper to retarget any armature action to another one, with different bone names and bone orientations. IK support. BVH, FBX files compliant, e.g. Mixamo animations.
  • Compliant with X-Muscle System for realistic muscles simulation

Auto Rig Pro

ManuelbastioniLAB 1.6.1

ManuelbastioniLAB 1.6.1 adds hair props,  automatic rigging for proxies (clothes), and improvements to the female body and ethnic facial details.

  

Version 1.6.1 of ManuelbastioniLAB, the free and open source character editor for Blender, is available for download.

New features:

  • Assets library, with four hair models
  • Automatic transfer of rigging weights from body to proxy
  • Improvement of human base models
  • Improvement of proxy fitting process using a subset of polygons
  • Human hair shader for Cycles
  • Toon hair shader for Cycles
  • Custom name for finalized characters
  • Expressions parameter for eyes rotations

http://www.manuelbastioni.com/

FFmpegOut by keijiro

FFmpegOut is a Unity plugin for offline rendering that records and exports rendered frames in Unity to a video file by using FFmpeg as a video encoder. An update has added ProRes4444 and lossless h264 varieties for perfect colorspace matching with video graphics.

 

The main scope of FFmpegOut is to reduce rendering time when using Unity for pre-rendering. It greatly reduces the amount of file I/O compared to exporting raw image sequences, so that it can be an effective solution when the bandwidth is the most significant bottleneck. On the other hand, FFmpegOut is not optimized for real-time capturing. It’s not strongly recommended to use it in an interactive application.

Encoding Presets

  • H.264 Default (MP4) – Highly optimized encoder with a moderate quality and a mid-level bit rate. Recommended for general use.
  • H.264 Lossless 420 (MP4) – Not actually lossless but the quality is high enough for most use cases. Recommended for pre-rendering use.
  • H.264 Lossless 444 (MP4) – The highest quality preset. Most software can’t decode videos encoded with this preset (e.g. Premiere crashes when importing them).
  • ProRes 422 (QuickTime) – ProRes is an intra-frame codec that is gradually phased out but still widely used in video editing. The ProRes codec used in FFmpeg is not aggressively optimized so that it tends to be slower than other codecs.
  • ProRes 4444 (QuickTime) – Only this preset supports alpha channel. Use this when you needs alpha channel for composition in editing software (Premiere, After Effects, etc.).
  • VP8 (WebM) – Very low bit rate encoding, optimized for web browser use.

https://github.com/keijiro/FFmpegOut

Faceware’s Facial Mocap for iClone

Realtime for iClone is a facial tracking application powered by Faceware Technologies that communicates solely with Reallusion’s iClone 7. Realtime for iClone helps Reallusion empower indie developers and professional studios with tools for real-time facial motion capture and recording. Fast, accurate, and markerless–all from a PC webcam.

Apparently this requires two purchases, in addition to iClone 7 and Character Creator 2:

  • iClone Facial Mocap Plug-in for Faceware ($599)
  • Faceware Realtime for iClone ($599)

Add one more purchase :3DXchange 7 Pipeline if you want to export the figures or animations out of the iClone universe.

No one ever claimed iClone or it’s attractive Character Creator is cheap, but un-surprisingly many software bundles can be purchased through Reallusion for a constantly fluctuating discount:
https://mocap.reallusion.com/iClone-faceware-mocap/default.html