An editor window for the Unity game engine that allows for the retargeting of animations from different paths (aka game objects) and properties(aka keyframes on those objects). The main focus is to allow for the conversion of different items such as blend shapes between different common formats such as Apple’s FaceCap and Mixamo’s rigs.
the processes and techniques used by the artists and engineers at Epic Games and its partners to create realistic and detailed digital characters running in real time in Unreal Engine.
Bannaflak’s Face Cap got an update!
Stream the blend shapes in live mode while recording, text export, and new Config settings allow the app to be normalized for an actor’s face.
Some unusual features define MotionMuse, a new artist-friendly animation app for rigged FBX models, including “sketching” a pose tool that combines inverse kinematics with splines for quickly animating with a pen-and-screen tablet.
MotionMuse Beta can be downloaded from Muni Animation:
Oscar Lau’s HairTG creates textures for hair cards with the standard PBR maps, but also creates startlingly realistic 2D hair.