AXMA Story Maker JS

Axmasoft has released version 7 of AXMA Story Maker which is written in JavaScript and runs JS code in-game. Media options includes sprites, backgrounds, music, and choice questions, built with a node and popup window interface.

The English documentation isn’t available yet (the original is in Russian). The AXMA editor runs both online and in a downloadable standalone version for Windows, OsX, and Linux.

A pro-account allows export of HTML and modification of the exported website code. 

€19.90 https://axma.info/en/


ZWrap Plugin for ZBrush

ZWrap is a plugin for ZBrush that allows you to automatically fit a pre-existing topology to your models. With an easy-to-use interface, it greatly speeds up a process of converting your characters and 3D-scans into a production-ready topology.

Supported ZBrush versions: 4R8, 2018, 2018.1
Platforms: Win64
Graphics card: OpenGL 2.1 and higher

ZWrap

Unity for Film and Animation: roadmap – Unite LA

An overview of upcoming features, enhancements, packages, templates and integrations, the different types of solutions Unity offers for film and animation, and a Q&A.

Speaker: Mathieu Muller, Sr. Technical Product Manager for Film (Unity Technologies)

New in Unity 2018.3
  • DCC Mesg Sync: live link to Maya, Max, Blender, and Motion Builder
  • Alembic package
  • Unscaled Blendshapes, negative blendshapes
  • Multiple scene editing, Nested Prefabs,
  • Nested Timelines
  • HDRP (preview) – High Definition Render Pipeline,
  • HDRP Shader Graph
  • HDRP soft shadows, volumetric lighting, planar reflections, stack lit shader
  • Global Illumination: GPU accelerated ray-tracing for Baked Lightmap (preview)
  • Cinemachine: Auto-focus, Storyboard, Post-processing, Maya cameras, lens presets
  • Post Processing Stack
  • VFX Graph (preview)
Roadmap (2019.1)
  • Unity Editor on Linux CentOS (preview)
  • Licensing for closed networks
  • Python Support for Editor (Windows, Mac, Linux)
  • Recorder v2 as package
  • Post Processing v3
  • Fur and Hair material
  • Blendshapes up to 16 bones per vertex influence
Plan of Intent (2019.x)
  • pipeline integration (Python, workflows)
  • render passes
  • Color pipeline
  • high-quality video export
  • Fur
  • Digital Humans
  • Visual Scripting
  • Video genlock
  • mocap performance capture framework
  • Video IO (SDI, NDI,…)
  • real-time compositing (chromakey, lens calibration, …)
  • real-time GPU raytracing
  • integration with offline raytracing
  • Unity’s “plan of intent” Roadmap for Animated Storytelling

    According to Highlights from Unity’s Film and Animation Summit at Unite LA, Sr. Technical Product Manager for Film and TV, Mathieu Muller, shared the product roadmap and plan of intent for Unity when it comes to animated storytellingThis talk is suspiciously missing from YouTube.

    However, many interesting features were teased during the general Product Roadmap, including video streaming and genlock coming in Unity 2019.

    The full roadmap presentation is below.

    Unity CineCast live demo

    CineCast allows you to direct the story.”

    Adam Myhill and professional gamer Stephanie Harvey gave a sneakpeek of CineCast, an AI camera tool under development at Unity and French AI institute INRIA (Institut National de Recherche en Informatique et en Automatique)

    After a confusing live demo of a multi-player assault game, Myhill and Harvey explained details of the new technology, which uses a story manager AI to selectively “live edit” various CineMachine cameras into a single visual feed – effectively an automated broadcast video-editing truck that “anticipates” the best angles.

    Harvey: “It’s like having a film production crew inside the game, working for me to get the best shots. I went fully-automatic a couple of times, but I was also able to focus on specific shots that I wanted.”

    Myhill: “We delay CineCast by three seconds, but don’t delay CineMachine, so the cameras can see into the future by 3 seconds, and we can cut and show things just before they happen.”

    Marvelous Designer 8

    A new release of Marvelous Designer is coming November 7th with a number of innovative features including: 3D Sewing, Trace Pattern from UV, Automated  Arrangement Point/ Bounding Volume set-up for new avatars, and a Sculpt Brush for painting wrinkles and folds into clothes.

    A new in-progress feature called Remeshing (beta) looks to replace the buggy Tri-to-Quad-Mesh conversion.

    MarvelousDesigner.com