Unity’s “plan of intent” Roadmap for Animated Storytelling

According to Highlights from Unity’s Film and Animation Summit at Unite LA, Sr. Technical Product Manager for Film and TV, Mathieu Muller, shared the product roadmap and plan of intent for Unity when it comes to animated storytellingThis talk is suspiciously missing from YouTube.

However, many interesting features were teased during the general Product Roadmap, including video streaming and genlock coming in Unity 2019.

The full roadmap presentation is below.

Unity CineCast live demo

CineCast allows you to direct the story.”

Adam Myhill and professional gamer Stephanie Harvey gave a sneakpeek of CineCast, an AI camera tool under development at Unity and French AI institute INRIA (Institut National de Recherche en Informatique et en Automatique)

After a confusing live demo of a multi-player assault game, Myhill and Harvey explained details of the new technology, which uses a story manager AI to selectively “live edit” various CineMachine cameras into a single visual feed – effectively an automated broadcast video-editing truck that “anticipates” the best angles.

Harvey: “It’s like having a film production crew inside the game, working for me to get the best shots. I went fully-automatic a couple of times, but I was also able to focus on specific shots that I wanted.”

Myhill: “We delay CineCast by three seconds, but don’t delay CineMachine, so the cameras can see into the future by 3 seconds, and we can cut and show things just before they happen.”

Marvelous Designer 8

A new release of Marvelous Designer is coming November 7th with a number of innovative features including: 3D Sewing, Trace Pattern from UV, Automated  Arrangement Point/ Bounding Volume set-up for new avatars, and a Sculpt Brush for painting wrinkles and folds into clothes.

A new in-progress feature called Remeshing (beta) looks to replace the buggy Tri-to-Quad-Mesh conversion.

MarvelousDesigner.com

Hair Tool for Blender

Features:

  • ability to generate and interactively comb hair ribbons based on blender particle hairs (since 1.8 version)
  • generating hair ribbons from mesh surfaces
  • ability to uv unwrap and preview textures on hair curve ribbons
  • easy and convenient switching back and forth between curve ribbons and mesh mesh, while preserving uv’s
  • ability to adjust ribbons radius profile over strand length to taper the ribbons shape
  • ability to convert Grease Pencil strokes to Particle Hair
  • ability to convert Curves to Particle Hair
  • ability to generate Curves/Ribbons from Particle Hair
  • Randomizing ribbons UV (you can draw multiple uv boxes, that will be randomly picked for each ribbon strand).
  • Powerful Curve Resampling – increase, decrease curve/ribbon points amount, while preserving it’s tilt and radius.
  • Generating vertex color and weights gradients for ribbons.
  • https://bartoszstyperek.wordpress.com/2017/07/29/hair-tool-blender-addon/

    Hair Tool for Blender on Gumroad

Character Creator 3

Reallusion’s update to Character Creator promises professional features in a new stand-alone app. Weight-painting, mesh-merging, decimation and texture-atlas are just a few of the announced features.

Perhaps the most anticipated announcement is the price, which Reallusion has announced at a very unlikely $527 which includes the Pipeline plugin to escape Reallusion’s iClone ecosystem, and export licenses for the initial figure content. Naturally at Reallusion that is just the ticket price as routine discounts will almost always bring the price significantly lower.

Additional fees for animations and add-on content packs are implied, but more will be revealed when the software is released in September. WINDOWS ONLY

https://www.reallusion.com/character-creator/game.html