Hair Strand Designer is a comprehensive tool for creating hair card textures. Features include individual map exports, strand count, length, and offset adjustments for each card-set.
Available as a stand-alone, or bundled with Unity or Unreal shaders.
Unity and NVIDA demonstrate RTXGI ray traced global illumination arriving in Unity 2019.3.
The nearly-automated process allows – for now – a single volume of probes that can be baked into textures for distribution to devices.
RetopoFlow 2 provides a powerful set of unified tools that all work side-by-side within a new retopology mode, creating a seamless workflow.
Tesselator by Flow Tools creates a low-poly quad mesh from a high-poly 3Dscan or sculpt in Blender by distributing particles evenly across the surface then connecting them with clean loops.
The tool can generate quads, triangles or quad-dominant remeshes. Options include symmetry, “grease-pencil” guides to direct loop flow, and high-poly painting for areas that need more detail.
The author states Tesselator’s auto-remesher is not a replacement for manual retopology, but for $8.50 it seems like an indispensable tool for low-poly baking and figure creation.
Marvelous Designer 9 has been released featuring rotopology and fast GPU simulation with CUDA-enabled Nvidia cards. Additional improvements include half-pattern symmetry, mirror creation, and selective mesh subdivision.