“CineCast allows you to direct the story.”
Adam Myhill and professional gamer Stephanie Harvey gave a sneakpeek of CineCast, an AI camera tool under development at Unity and French AI institute INRIA (Institut National de Recherche en Informatique et en Automatique)
After a confusing live demo of a multi-player assault game, Myhill and Harvey explained details of the new technology, which uses a story manager AI to selectively “live edit” various CineMachine cameras into a single visual feed – effectively an automated broadcast video-editing truck that “anticipates” the best angles.
Harvey: “It’s like having a film production crew inside the game, working for me to get the best shots. I went fully-automatic a couple of times, but I was also able to focus on specific shots that I wanted.”
Myhill: “We delay CineCast by three seconds, but don’t delay CineMachine, so the cameras can see into the future by 3 seconds, and we can cut and show things just before they happen.”
A new release of Marvelous Designer is coming November 7th with a number of innovative features including: 3D Sewing, Trace Pattern from UV, Automated Arrangement Point/ Bounding Volume set-up for new avatars, and a Sculpt Brush for painting wrinkles and folds into clothes.
A new in-progress feature called Remeshing (beta) looks to replace the buggy Tri-to-Quad-Mesh conversion.
Unity Multipurpose Avatar System, or UMA for short, is a free character creation and runtime modification system. UMA was designed with flexibility in mind, so although it’s primary purpose is for working with humanoid characters, its systems can be adapted to work with any model.
Download UMA from Github
Reallusion’s update to Character Creator promises professional features in a new stand-alone app. Weight-painting, mesh-merging, decimation and texture-atlas are just a few of the announced features.
Perhaps the most anticipated announcement is the price, which Reallusion has announced at a very unlikely $527 which includes the Pipeline plugin to escape Reallusion’s iClone ecosystem, and export licenses for the initial figure content. Naturally at Reallusion that is just the ticket price as routine discounts will almost always bring the price significantly lower.
Additional fees for animations and add-on content packs are implied, but more will be revealed when the software is released in September. WINDOWS ONLY
Inky the stand-alone editor for writing interactive Ink stories gets some polish that adds a few bells and whistles to the web exporter, including a tag for inserting images, clearing the screen, restarting the story, and a dark theme.
A shiny rewrite of the “Getting Started” tutorial shows off the new export-for-web features and aims to get budding interactive writers in shipshape for the upcoming Ink Jam 2018 on itch.io August 30th – September 3rd.
The Ink Unity Integration plugin was updated on July 30th, bringing both up-to-date with Ink 0.8.2.
An unofficial port of the Ink Integration Plugin for Unreal is on Github. Further digging will find Python and a few other ports.