An editor window for the Unity game engine that allows for the retargeting of animations from different paths (aka game objects) and properties(aka keyframes on those objects). The main focus is to allow for the conversion of different items such as blend shapes between different common formats such as Apple’s FaceCap and Mixamo’s rigs.
It is a tool to create blend shape on Unity. In addition to synthesizing existing models, you can also edit vertices on Unity and blend shape it. Also, it can generate special blend shape targets such as synthesis of only normals, only the vertex position, and has the function to write an existing blend shape as a separate mesh for each target.