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A common beginner’s complaint in the Fuse forums is the confusion of how to set up Unity’s Standard Shader to interpret alpha channels. The Standard Shader has four opacity modes: Opaque, Cutout, Fade, and Transparent. Unity detects the alpha channel in the Fuse textures and defaults to transparent – appropriate for glasses but not hair or eyelashes.
Saulth created a script to simplify the import workflow of Adobe (Mixamo) Fuse CC figures in Unity. In addition to fixing the opacity issues, the script will also:
Download the script from the Unity Forums:
Script for importing Adobe Fuse character model into Unity (fixes materials)
SALSA by Crazy Minnow Studios uses 4 phonemes based on volume.
Rollover or touch the assignments to see the mouth shapes:
LipSync Pro by Rogo Digital uses the 10 Preston Blair phonemes. Audio is analyzed and phonemes are keyframed to match.