The Narrative Innovation Showcase 2019

Screengrab and link to the GDC narrative talk

In five short-format talks, leading innovators in game narrative will share stories behind their innovative creations: the ambitions they had, the challenges they faced, the solutions they invented. Each speaker will reveal in detail the experimental techniques they developed to mark new advances in narrative design, dissecting particular problems and revealing the strategies they deployed to tackle them.

Speakers are: Clara Fernandez Vara, Matthew Weise, Tanya X. Short, Mark Backler, Whitney “Strix” Beltran, Dave Gilbert, Allen Turner

https://www.gdcvault.com/play/1025690/The-Narrative-Innovation-Showcase

Spring Thing Festival of Interactive Fiction

Spring Thing Festival opens today, April 4.

The Spring Thing is a long-running tradition in the parser IF community. Starting in 2014, Aaron A. Reed took over organizing the event, and with the 2015 season, revamped the Thing to be a festival instead of a competition.

The goal is to make it a space where people working on all kinds of text games can come together to celebrate making, releasing, and playing new stuff.

http://springthing.net/2019/

AXMA Story Maker JS

Axmasoft has released version 7 of AXMA Story Maker which is written in JavaScript and runs JS code in-game. Media options includes sprites, backgrounds, music, and choice questions, built with a node and popup window interface.

The English documentation isn’t available yet (the original is in Russian). The AXMA editor runs both online and in a downloadable standalone version for Windows, OsX, and Linux.

A pro-account allows export of HTML and modification of the exported website code. 

€19.90 https://axma.info/en/


Jon Ingold – Sparkling Dialogue: A Masterclass

Game conversations are all too often static and stagey: there’s none of the messy, fun and characterful back and forth that makes a conversation sparkle. Using Ink and assisted by Sally Beaumont, Jon Ingold (Heaven’s Vault, 80 Days) will create conversations that are dynamic, contextual and full of moments of connection.

A playable version of Jon’s Blade Runner scene is available here:
https://assets.inklestudios.com/file/…

And the source code is here:
https://assets.inklestudios.com/file/…

AdventureX is the only convention dedicated to narrative-driven games.