In five short-format talks, leading innovators in game narrative will share stories behind their innovative creations: the ambitions they had, the challenges they faced, the solutions they invented. Each speaker will reveal in detail the experimental techniques they developed to mark new advances in narrative design, dissecting particular problems and revealing the strategies they deployed to tackle them.
Speakers are: Clara Fernandez Vara, Matthew Weise, Tanya X. Short, Mark Backler, Whitney “Strix” Beltran, Dave Gilbert, Allen Turner
The Spring Thing is a long-running tradition in the parser IF community. Starting in 2014, Aaron A. Reed took over organizing the event, and with the 2015 season, revamped the Thing to be a festival instead of a competition.
The goal is to make it a space where people working on all kinds of text games can come together to celebrate making, releasing, and playing new stuff.
The English documentation isn’t available yet (the original is in Russian). The AXMA editor runs both online and in a downloadable standalone version for Windows, OsX, and Linux.
A pro-account allows export of HTML and modification of the exported website code.
Game conversations are all too often static and stagey: there’s none of the messy, fun and characterful back and forth that makes a conversation sparkle. Using Ink and assisted by Sally Beaumont, Jon Ingold (Heaven’s Vault, 80 Days) will create conversations that are dynamic, contextual and full of moments of connection.
A playable version of Jon’s Blade Runner scene is available here:
And the source code is here:
AdventureX is the only convention dedicated to narrative-driven games.
Nels Anderson is a game designer with Campo Santo. Nels talks about some of the hurdles they had to over come in creating Firewatch. Firewatch is the story follows a Shoshone National Forest Fire look out named Henry in 1989, following the Yellowstone fires of 1988. A month after his first day at work, strange things begin happening to both him and his supervisor Delilah, which connects to a conspired mystery that happened years ago
Konsoll is a conference founded by The Game Developers Guild in Norway. Konsoll was first organized in 2012, and has a steadily growing audience of game developers from both Norway and abroad.
00:00:00 Brie Code – Friends Forever: tend and befriend in mechanics
00:43:00 Jake Clark – Cuphead: Creating Djimmi the Great
02:40:00 Gwen Frey – 3 Steps for Founding a Successful Indie Studio
03:46:00 Charlene Putney – Delightful Dilemmas: Writing for Choice-Based Narratives
05:14:00 Johnnemann Nordhagen – Decision Points: The Process of Creating an Experimental Commercial Indie Game
06:21:00 Felicia Prehn And Barrie Ellis – Accessibility Panel