Akeytsu’s auto-rigging and IK/FK manipulators make rigging and weight-painting easier. Worth a look!
I’m using TouchOSC to remote control lights and camera in my Unity project thanks to Ext:OSC and Playmaker.
Face Cap Live Mode documentation – https://www.bannaflak.com/face-cap/livemode.html
Ext:OSC – https://github.com/Iam1337/extOSC
Colored Light Cookies – https://assetstore.unity.com/packages/vfx/shaders/colored-light-cookies-141779
Extract Mixamo’s facial blend shapes from an Adobe Fuse figure, and transfer them to another figure exported from Fuse, using a plugin in Unity.
13:15 Extract Blend Shapes
16:48 Load Blend Shapes with the Blend Shape Wizard
21:50 Transfer blend shapes between similar topology
Skinn Pro on itch – https://cwmanley.itch.io
EditorExportOBJ script – http://wiki.unity3d.com/index.php?title=ObjExporter#EditorObjExporter.cs
Updates to FaceCap include saving configuration profiles, a 1-button automatic setup, and custom avatars – plus a new OSC Receiver component for Unity.
my stuff on Itch: https://wetcircuit.itch.io
Bannaflak’s FaceCap: https://www.bannaflak.com/face-cap/index.html
hizzlefoff’s FaceCap OSC Receiver for Unity: https://github.com/hizzlehoff/FaceCapOSCReceiverExample
Retarget blend shape keyframes recorded in FACE CAP to other 3D figures!
Animation Retargeting utility on Github: https://github.com/robotron2084/animation-retargeting
Project Search and Replace for Unity: https://assetstore.unity.com/packages/tools/utilities/project-search-replace-55680
Complete workflow for exporting clothing from Marvelous Designer and importing into Adobe Fuse.