Complete workflow for exporting clothing from Marvelous Designer and importing into Adobe Fuse.
Category: Tutorials
Mesh to Blend Shape – SkinnVM in Unity3D
Combine blend shapes and add character morphs to your figures using Bake to Mesh Renderer and Mesh to Blend Shape. Add iPhoneX blend shapes to Adobe Fuse figures without leaving Unity!
FACE CAP ‘Live Mode’ into UNITY
Facial motion Capture in real-time for video blogs and channel hosts! Record videos with Unity and your custom avatar!
I’ll take you through my entire process, how I set up my studio, Unity plug-ins, WiFi tricks, OSC and sample scenes from GitHub, and more!
Combine Skinned Meshes in Unity with Skinn:VM
Merge clothes, body, teeth and eyelashes directly in Unity.
Which sub-meshes should be combined on a figure, and what about materials?
Face Cap Live Mode into Unity
Facial motion Capture in real-time for video blogs and channel hosts! Record videos with Unity and your custom avatar!
I’ll take you through my entire process, how I set up my studio, Unity plug-ins, WiFi tricks, OSC and sample scenes from GitHub, and more!
Skinn: Vertex Mapper – add clothing in Unity and export to FBX
Video tutorial for a (free) Unity tool that can skin conforming clothes to your Fuse figures.
(suitible for beginners and casual-users of Unity).
Fixes the limitations of the Fuse/Auto-rigger workflow. You can add unlimited skinned meshes after the figure has been auto-rigged. You can also skin meshes that Fuse doesn’t like – clothes with multiple materials or voluminous shapes.
The tool will copy the bones and weight-painting from your Fuse figure into clothing you’ve made in Marvelous Designer (or other software). The clothing is added as a sub-mesh on your Fuse figure, just like the Auto-rigger does.
I also show how to export as new stand-alone figure – with the bones, blend shapes, and conforming clothes intact – to FBX 2020!
Future-proof, and customize your Fuse characters. Add multiple costume/hair options, or create a base character and add the clothes later.