Neth Nom, an animator who has worked at Pixar, Rhythm & Hues, Sony, and Disney, is behind a new cg short film called Sonder that has adopted the Unity game engine for rendering.

Sonder is being made by around 60 artists, with Nom and producer Sara Sampson orchestrating the work. Although Maya is the principal animation tool, the director said that Unity was chosen for rendering “to push this technology so that viewers can no longer distinguish between a film that was made in Hollywood versus a film that was made in a game engine.”

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