Live demonstrations of a handful of upcoming Unity graphic improvements, including shader instancing with Apple’s Metal, an Image Sequencer Tool that imports video frames and creates an animated texture atlas, a unified Image Effects component combining color correction, depth of field, and temporal anti-aliasing in fewer drawcalls, and finally improvements to Unity’s global illumination lightbaking.
* Filip Iliescu (Strategic Partnership Manager & R&D Developer, Unity Technologies) – Metal for iOS, tvOS, and macOS, Metal instancing demo
* Lucas Meijer (Technical Director, Unity Technologies) – Artist tooling, Image Sequencer demo
* Matt Dean (QA STE – Graphics, Unity Technologies) – Post Processing demo
* Juan Martinez (Technical Artist, Playful Corp) – Progressive light mapper, sneak peek of Playful’s next project