Unity for Film and Animation: roadmap – Unite LA

An overview of upcoming features, enhancements, packages, templates and integrations, the different types of solutions Unity offers for film and animation, and a Q&A.

Speaker: Mathieu Muller, Sr. Technical Product Manager for Film (Unity Technologies)

New in Unity 2018.3
  • DCC Mesg Sync: live link to Maya, Max, Blender, and Motion Builder
  • Alembic package
  • Unscaled Blendshapes, negative blendshapes
  • Multiple scene editing, Nested Prefabs,
  • Nested Timelines
  • HDRP (preview) – High Definition Render Pipeline,
  • HDRP Shader Graph
  • HDRP soft shadows, volumetric lighting, planar reflections, stack lit shader
  • Global Illumination: GPU accelerated ray-tracing for Baked Lightmap (preview)
  • Cinemachine: Auto-focus, Storyboard, Post-processing, Maya cameras, lens presets
  • Post Processing Stack
  • VFX Graph (preview)
Roadmap (2019.1)
  • Unity Editor on Linux CentOS (preview)
  • Licensing for closed networks
  • Python Support for Editor (Windows, Mac, Linux)
  • Recorder v2 as package
  • Post Processing v3
  • Fur and Hair material
  • Blendshapes up to 16 bones per vertex influence
Plan of Intent (2019.x)
  • pipeline integration (Python, workflows)
  • render passes
  • Color pipeline
  • high-quality video export
  • Fur
  • Digital Humans
  • Visual Scripting
  • Video genlock
  • mocap performance capture framework
  • Video IO (SDI, NDI,…)
  • real-time compositing (chromakey, lens calibration, …)
  • real-time GPU raytracing
  • integration with offline raytracing