“CineCast allows you to direct the story.”
Adam Myhill and professional gamer Stephanie Harvey gave a sneakpeek of CineCast, an AI camera tool under development at Unity and French AI institute INRIA (Institut National de Recherche en Informatique et en Automatique)
After a confusing live demo of a multi-player assault game, Myhill and Harvey explained details of the new technology, which uses a story manager AI to selectively “live edit” various CineMachine cameras into a single visual feed – effectively an automated broadcast video-editing truck that “anticipates” the best angles.
Harvey: “It’s like having a film production crew inside the game, working for me to get the best shots. I went fully-automatic a couple of times, but I was also able to focus on specific shots that I wanted.”
Myhill: “We delay CineCast by three seconds, but don’t delay CineMachine, so the cameras can see into the future by 3 seconds, and we can cut and show things just before they happen.”