CryEngine – Voxel-based Global Illumination

SVOTI means Sparse Voxel Octree Total Illumination, the system basically voxelizes the scene, and calculates the global illumination (GI) inside the simplified scene. It allows accurate 2 bounces GI in few milliseconds.

demo scene is here: http://www.cryengine.com/community/viewtopic.php?f=309&t=131523
feature info is here: http://docs.cryengine.com/display/SDKDOC2/Voxel-Based+Global+Illumination
Continue reading “CryEngine – Voxel-based Global Illumination”

Designing game narrative (link)

The game designers at hitboxteam have written an essay on why all cutscenes are bad.

cutscene-graph

How do you tell a great story with a game? The answer lies not in the plot and dialogue, but in the very structure of the game design itself. In this article, we talk about why storytelling needs to revolve around the interactive nature of the medium. Come and learn how to identify great game narrative, and to understand the importance of interactive – rather than cinematic – storytelling.

http://hitboxteam.com/designing-game-narrative

[relatedpost limit=5 position=none thumbwidth=240 thumbheight=140 size=20 color=#666666 hovercolor=#FFFFFF]

Brigade Path Trace Rendering

Brigade is a real-time rendering engine for video games. It uses path tracing to render images as opposed to rasterization like most other 3D game rendering engines. Path tracing is an extension of the ray tracing algorithm. It simulates many light paths per pixel and takes the average value to calculate the final color of each pixel.

https://home.otoy.com/render/brigade/overview/

Screen Shot 2015-11-20 at 10.53.10 PM
Continue reading “Brigade Path Trace Rendering”

Project Sansar – VR from the makers of Second Life

projectsansar

“Slated for general availability in 2016, Project Sansar will democratize virtual reality as a creative medium. It will empower people to easily create, share, and monetize their own multi-user, interactive virtual experiences, without requiring engineering resources. The platform will enable professional-level quality and performance with exceptional visual fidelity, 3D audio, and physics simulation. Experiences created with Project Sansar will be optimized for VR headsets like the Oculus Rift, but also accessible via PCs and (at consumer launch) mobile devices. Users can explore and socialize within Project Sansar experiences through advanced expressive avatars, using text and voice chat. Continue reading “Project Sansar – VR from the makers of Second Life”