Nokia is set to release their 360° production camera for filmmakers at the end of November. OZO features eight synchronized lenses and internal stitching giving it the remarkable ability to create “live” stereoscopic footage. Attractive design, but I’m not finding any capture footage from the cam. In the meantime lets enjoy these C̶i̶a̶l̶i̶s̶ ̶c̶o̶m̶m̶e̶r̶c̶i̶a̶l̶s̶ very important Design and Engineering Men swooning about OZO.
Sequenced is the first animated series on 360° for mobile devices and virtual reality helmets. According to the user’s focus on certain angles or characters, the story may seamlessly take a different path, in reference to the “choose your own adventure” books. The series pilot will come out in 2015 and will be available on Oculus Rift and mobile devices. Currently in development, a prototype of the project has won the Best in Play award at the Game Developers conference in 2014, the Imaginove Grand Prize in Lyon, France, and is nominated in two categories for the Games Connection awards this year. It was featured in the New York Times and Wired US as an innovative storytelling medium.
The technology developed to create the dynamic narrative called Gaze is being developed in house and will be available for unity developers at the end of the year. Here you can check out the latest teaser for the pilot:
IDNA is a new kind of storytelling experience at the crossing between an animation film, a choose-your-own-adventure book, and a video game. Each scene of the story is designed in 360 degrees; it’s up to you to decide where to look, simply by moving your device around you. The narrative is never twice the same, as your focus will seamlessly influence the course of the story.
Unity3D hosts a 2-day VR/AR conference with partners Oculus, Qualcomm Vuforia, SteamVR, and Sony.
Vision VR/AR Summit will take place at the Loews Hollywood Hotel in Hollywood, CA, February 10-11, 2016
Morph3D is the gaming division of DAZ3D, so if you love their universe these figures may be familiar to you.