Preliminary Poetics of Procedural Generation

“Procedural generation has a long history in games and art, but we currently lack an effective vocabulary for talking about what it means when we use different kinds of procedural generation.”

Isaac Karth’s talk covers views on how to discuss the different forms of Complexity, Form, Locus, and Variation in procedural generators. He also applies the aesthetics of Dionysian and Apollonian order.

Full post and transcript at Procedural Generation Tumbler.