“Interactivity is everywhere, brandished like a flag particularly where transmedia is concerned. But to what extent are the proposed narratives really interactive? How does one create a truly interactive story? What are the key elements? Pioneer video game designer Chris Crawford examines and explores interactivity, its issues, and its future.”
• INTERACTIVITY is a cyclic process in which the User and Computer alternately Listen, Think, and Speak.
First Law of Software: What does the user do?
– a Verb List of what the software does defines the software.
A more detailed version of this talk in a 2-part video: