Merge Cube is a physical object designed to be used with augmented reality applications, by holding and interacting with virtual objects.
The spongy block retails for $15.
57 North is the first narrative game (I’m aware of) that uses the cube to control the story experience.
Watch the trailer for 57 North.
Occipital, maker of the Structure Sensor 3D scanner for iPhone and iPads, has announced a headset designed to mount their infra-red depth scanner and an iPhone running their Bridge Engine software to combine realtime camera data and room-scale motion-tracking with virtual reality environments.
iPhones are generally viewed as lagging behind the VR trend, with no official VR support from Apple, slower hardware and relatively lower-density screens. However Bridge promises to leapfrog over the rest of mobile VR with it’s “6 Degrees-of-Freedom” positional tracking (mobile-based VR typically only provides rotational tracking), which allows the wearer to move freely around the room untethered to a more powerful desktop computer.
Bridge is expected in March of 2017, and comes with or without the Structure Sensor, in case you already own one.
Simultaneous Localization and Mapping is a series of complex computations and algorithms which use sensor data to construct a map of an unknown environment while using it at the same time to identify where it is located. This of course is a chicken-and-egg type problem and in order for SLAM to work the technology needs to create a pre-existing map of its surroundings and then orient itself within this map to refine it.
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