Celebrating Narrative Games – JUNE 14-16, 2019 — BOSTON, MA
NarraScope is a new games conference from the Interactive Fiction Technology Foundation that will support interactive narrative, adventure games, and interactive fiction by bringing together writers, developers, and players.
Spring Thing Festival opens today, April 4.
The Spring Thing is a long-running tradition in the parser IF community. Starting in 2014, Aaron A. Reed took over organizing the event, and with the 2015 season, revamped the Thing to be a festival instead of a competition.
The goal is to make it a space where people working on all kinds of text games can come together to celebrate making, releasing, and playing new stuff.
Inky the stand-alone editor for writing interactive Ink stories gets some polish that adds a few bells and whistles to the web exporter, including a tag for inserting images, clearing the screen, restarting the story, and a dark theme.
A shiny rewrite of the “Getting Started” tutorial shows off the new export-for-web features and aims to get budding interactive writers in shipshape for the upcoming Ink Jam 2018 on itch.io August 30th – September 3rd.
The Ink Unity Integration plugin was updated on July 30th, bringing both up-to-date with Ink 0.8.2.
An unofficial port of the Ink Integration Plugin for Unreal is on Github. Further digging will find Python and a few other ports.
EGX Rezzed, panel session on the present and future of narrative in games. April 2016.
Rock, Paper, Shotgun’s John Walker hosts a discussion on story in games. The panellists are Inkle founder Jon Ingold, Interactive Fiction writer Emily Short, and Chris Gardiner Head Writer at Failbetter Games.