Spring Thing Festival opens today, April 4.
The Spring Thing is a long-running tradition in the parser IF community. Starting in 2014, Aaron A. Reed took over organizing the event, and with the 2015 season, revamped the Thing to be a festival instead of a competition.
The goal is to make it a space where people working on all kinds of text games can come together to celebrate making, releasing, and playing new stuff.
Inky the stand-alone editor for writing interactive Ink stories gets some polish that adds a few bells and whistles to the web exporter, including a tag for inserting images, clearing the screen, restarting the story, and a dark theme.
A shiny rewrite of the “Getting Started” tutorial shows off the new export-for-web features and aims to get budding interactive writers in shipshape for the upcoming Ink Jam 2018 on itch.io August 30th – September 3rd.
The Ink Unity Integration plugin was updated on July 30th, bringing both up-to-date with Ink 0.8.2.
An unofficial port of the Ink Integration Plugin for Unreal is on Github. Further digging will find Python and a few other ports.
EGX Rezzed, panel session on the present and future of narrative in games. April 2016.
Rock, Paper, Shotgun’s John Walker hosts a discussion on story in games. The panellists are Inkle founder Jon Ingold, Interactive Fiction writer Emily Short, and Chris Gardiner Head Writer at Failbetter Games.