Adobe has announced the sign-off date for Mixamo’s figure creation software Fuse. It will be pulled from their Creative Cloud service at the end of summer, 2020.
in an official Adobe blog post, Mixamo’s own Jeanette Mathews announced:
“We have tried to keep Fuse available as long as possible, but, unfortunately, it will soon stop working on the newest Mac OS (10.15), once it releases later this year, due to incompatible technology components. You will continue to be able to use Fuse on older Mac operating systems or on Windows for the next year. Fuse will be removed from Creative Cloud and will no longer be available for download starting on September 13, 2020.”
Adobe acquired Mixamo in 2015, but were cagey about their 3D ambitions. At the time they announced that Fuse would be worked into a Photoshop plugin, but later revealed they wanted the Mixamo team for software that would become AdobeDimension, a user-friendly 3D program for graphic designers. Fans of Mixamo were devastated as Adobe slowly unvealed changes to the online Auto-rigger that ended support for Unreal Engine and cut off older versions of Fuse from easy rigging and blendshapes.
Adobe recently acquired Allegorithmic creators of Substance, and have announced plans for an AR art tool. It’s interesting to note, the announcement suggests the Mixamo Auto-rigger will still be available, possibly in connection with their online marketplace.
Fuse will work without being connected to the Creative Cloud – as defiant users of Mixamo Fuse already know. The figures can be morphed and textured within the program and exported as OBJ, serving as a base mesh for workflows outside of Mixamo.
A common beginner’s complaint in the Fuse forums is the confusion of how to set up Unity’s Standard Shader to interpret alpha channels. The Standard Shader has four opacity modes: Opaque, Cutout, Fade, and Transparent. Unity detects the alpha channel in the Fuse textures and defaults to transparent – appropriate for glasses but not hair or eyelashes.
Saulth created a script to simplify the import workflow of Adobe (Mixamo) Fuse CC figures in Unity. In addition to fixing the opacity issues, the script will also:
Set shader render modes correctly per material
Create new materials for Eyes and Eyelashes
Correct the MetallicAndSmoothness map (has inverted alpha)
Set texture import settings correctly (alpha channel, normal maps)
Set smoothness per material to roughly match visuals in Adobe Fuse CC (beta)
Adobe has announced the new version of its figure creation tool. Originally scheduled to be released in July 2015 as Mixamo Fuse 1.4, Mixamo was acquired by Adobe and instead is bundled as a Creative Cloud “Preview” app. The new version can save a figure to Adobe’s cloud, as well as Mixamo’s website which is still functional for existing Mixamo members – at least for now.
Fuse is a standalone app that generates user-customized medium-poly humanoid models. A subscription service directly leverages Mixamo’s online Auto-rigger to convert static meshes into fully-rigged bipedal figures. Face blendshapes were added in version 1.3, making the figures suitable for lip synch and facial animation. Fuse had been gaining 3rd-party support in indie game circles, until the Adobe purchase caused uncertainty with the future of its subscription-based model.
Integration with Adobe Photoshop allows Fuse figures to be opened in a 3D layer and posed with Mixamo presets. A demonstration video shows the figure’s bones and blendshape expression morphs fully functional within Photoshop CC, and the model’s textures edited directly in Photoshop.
Mixamo Fuse had been gaining support in indie game circles until the Adobe purchase caused uncertainty with it’s subscription-based model. Fuse is a standalone app that generates user-customized medium-weight (16–25K polys) humanoid models. A subscription service directly leverages Mixamo’s online Auto-rigger to convert static meshes into fully-rigged bipedal figures. Blendshapes for facial animation were added in version 1.3, making the figures suited for lip synch and expressions.