Skinn Pro: Extract Load Transfer Blend Shapes in Unity
Extract Mixamo’s facial blend shapes from an Adobe Fuse figure, and transfer them to another figure exported from Fuse, using a plugin in Unity.
13:15 Extract Blend Shapes
16:48 Load Blend Shapes with the Blend Shape Wizard
21:50 Transfer blend shapes between similar topology
Skinn Pro on itch – https://cwmanley.itch.io
EditorExportOBJ script – http://wiki.unity3d.com/index.php?title=ObjExporter#EditorObjExporter.cs
Mesh to Blend Shape – SkinnVM in Unity3D
Combine blend shapes and add character morphs to your figures using Bake to Mesh Renderer and Mesh to Blend Shape. Add iPhoneX blend shapes to Adobe Fuse figures without leaving Unity!
Combine Skinned Meshes in Unity with Skinn:VM
Merge clothes, body, teeth and eyelashes directly in Unity.
Which sub-meshes should be combined on a figure, and what about materials?
Face Cap Live Mode into Unity
Facial motion Capture in real-time for video blogs and channel hosts! Record videos with Unity and your custom avatar!
I’ll take you through my entire process, how I set up my studio, Unity plug-ins, WiFi tricks, OSC and sample scenes from GitHub, and more!