Apollo Light-Based Shaders for Unity

 Teaser of Apollo Skin Shader

Apollo Light Based Shaders are a new PBR shader system available on Unity’s Asset Store. Based on Unity’s standard shader but with advanced controls over over ambient and global illumination, a custom subsurface saturation control called “Prometheus”, and a system for updating individual reflection map “drops” per shader are all promising, but the (unreleased) skin shader may be its strongest asset.