UNITY FBX EXPORTER round-trip workflow enables you to export Unity scenes to FBX, import into Maya, Maya LT, or 3ds Max.
New Features
– Added support for exporting Skinned Meshes with legacy and generic animation
– Added support for exporting Lights with animatable properties (Intensity, Spot Angle, Color)
– Added support for exporting Cameras with animatable properties (Field of View)
– Added ability to export animation on transforms
– Added ability to export animation clips from Timeline
– Added new UI to set export settings
– Added multi-file import to Maya plugin
– Added multi-file export by scene selection to Maya plug-in
– Added multi-file import to 3ds Max plug-in
– Added multi-file export by scene selection to 3ds Max plug-in
– Added UI to help manage name changes when updating Linked Prefabs
– Added support for exporting Blendshapes