UNITY FBX EXPORTER round-trip workflow

UNITY FBX EXPORTER round-trip workflow enables you to export Unity scenes to FBX, import into Maya, Maya LT, or 3ds Max.

New Features
Added support for exporting Skinned Meshes with legacy and generic animation
– Added support for exporting Lights with animatable properties (Intensity, Spot Angle, Color)
– Added support for exporting Cameras with animatable properties (Field of View)
Added ability to export animation on transforms
Added ability to export animation clips from Timeline
– Added new UI to set export settings
– Added multi-file import to Maya plugin
– Added multi-file export by scene selection to Maya plug-in
– Added multi-file import to 3ds Max plug-in
– Added multi-file export by scene selection to 3ds Max plug-in
– Added UI to help manage name changes when updating Linked Prefabs
Added support for exporting Blendshapes