Skinn Pro: Extract Load Transfer Blend Shapes in Unity

Extract Mixamo’s facial blend shapes from an Adobe Fuse figure, and transfer them to another figure exported from Fuse, using a plugin in Unity.

HOW TO
13:15 Extract Blend Shapes
16:48 Load Blend Shapes with the Blend Shape Wizard
21:50 Transfer blend shapes between similar topology

Skinn Pro on itch – https://cwmanley.itch.io

EditorExportOBJ script – http://wiki.unity3d.com/index.php?title=ObjExporter#EditorObjExporter.cs

FaceCap Configure Profiles and Live Remapper Update

Updates to FaceCap include saving configuration profiles, a 1-button automatic setup, and custom avatars – plus a new OSC Receiver component for Unity.

my stuff on Itch: https://wetcircuit.itch.io

Bannaflak’s FaceCap: https://www.bannaflak.com/face-cap/index.html
hizzlefoff’s FaceCap OSC Receiver for Unity: https://github.com/hizzlehoff/FaceCapOSCReceiverExample

Ext-OSC: https://github.com/Iam1337/extOSC

What comes after Adobe Fuse?

Musing on the end of Adobe Fuse. Royalty-Free is better than Open Source! Future-proof your 3D figures – download Fusette in ‘original pose’ before it’s too late!

FACE CAP ‘Live Mode’ into UNITY

Facial motion Capture in real-time for video blogs and channel hosts! Record videos with Unity and your custom avatar!

I’ll take you through my entire process, how I set up my studio, Unity plug-ins, WiFi tricks, OSC and sample scenes from GitHub, and more!