Akeytsu is so easy I can do it WRONG… and it still works! This video is soup to nuts workflow for creating a live puppet avatar.
Rig Adobe Fuse (or other) figure base meshes with AKEYTSU. Export to Unity, transfer blend shapes with Skinn Pro, and set up the puppet components for Face Cap Live.
0:00 Fuse to Akeytsu
5:20 new rig
10:05 add bones
14:50 transfer weights
20:30 Export to Unity
25:40 transfer blend shapes
30:00 Unity avatar scene
34:00 puppet components
39:15 combine sub-meshes
44:00 Mecanim Animation Rigging
46:50 Mixamo’s rig in Akeytsu
Akeytsu’s auto-rigging and IK/FK manipulators make rigging and weight-painting easier. Worth a look!
Sneak peak at Rokoko’s head mount for their Android-based facial mocap system.
I’ve got good news and bad news…. Adobe has erased the Fuse community.
I’m using TouchOSC to remote control lights and camera in my Unity project thanks to Ext:OSC and Playmaker.
Face Cap Live Mode documentation – https://www.bannaflak.com/face-cap/livemode.html
Ext:OSC – https://github.com/Iam1337/extOSC
Colored Light Cookies – https://assetstore.unity.com/packages/vfx/shaders/colored-light-cookies-141779
Extract Mixamo’s facial blend shapes from an Adobe Fuse figure, and transfer them to another figure exported from Fuse, using a plugin in Unity.
13:15 Extract Blend Shapes
16:48 Load Blend Shapes with the Blend Shape Wizard
21:50 Transfer blend shapes between similar topology
Skinn Pro on itch – https://cwmanley.itch.io
EditorExportOBJ script – http://wiki.unity3d.com/index.php?title=ObjExporter#EditorObjExporter.cs