Hair Tool for Blender

Features:

  • ability to generate and interactively comb hair ribbons based on blender particle hairs (since 1.8 version)
  • generating hair ribbons from mesh surfaces
  • ability to uv unwrap and preview textures on hair curve ribbons
  • easy and convenient switching back and forth between curve ribbons and mesh mesh, while preserving uv’s
  • ability to adjust ribbons radius profile over strand length to taper the ribbons shape
  • ability to convert Grease Pencil strokes to Particle Hair
  • ability to convert Curves to Particle Hair
  • ability to generate Curves/Ribbons from Particle Hair
  • Randomizing ribbons UV (you can draw multiple uv boxes, that will be randomly picked for each ribbon strand).
  • Powerful Curve Resampling – increase, decrease curve/ribbon points amount, while preserving it’s tilt and radius.
  • Generating vertex color and weights gradients for ribbons.
  • https://bartoszstyperek.wordpress.com/2017/07/29/hair-tool-blender-addon/

    Hair Tool for Blender on Gumroad

Character Creator 3

Reallusion’s update to Character Creator promises professional features in a new stand-alone app. Weight-painting, mesh-merging, decimation and texture-atlas are just a few of the announced features.

Perhaps the most anticipated announcement is the price, which Reallusion has announced at a very unlikely $527 which includes the Pipeline plugin to escape Reallusion’s iClone ecosystem, and export licenses for the initial figure content. Naturally at Reallusion that is just the ticket price as routine discounts will almost always bring the price significantly lower.

Additional fees for animations and add-on content packs are implied, but more will be revealed when the software is released in September. WINDOWS ONLY

https://www.reallusion.com/character-creator/game.html

Inky updated: images, CSS, and dark theme for web export

Inky the stand-alone editor for writing interactive Ink stories gets some polish that adds a few bells and whistles to the web exporter, including a tag for inserting images, clearing the screen, restarting the story, and a dark theme.
https://github.com/inkle/inky/releases

A shiny rewrite of the “Getting Started” tutorial shows off the new export-for-web features and aims to get budding interactive writers in shipshape for the upcoming Ink Jam 2018 on itch.io August 30th – September 3rd.
https://itch.io/jam/inkjam

The Ink Unity Integration plugin was updated on July 30th, bringing both up-to-date with Ink 0.8.2.

An unofficial port of the Ink Integration Plugin for Unreal is on Github. Further digging will find Python and a few other ports.

Writing with Ink – Lists with an Oxford Comma

The guys at Inkle Studios have shared their method for printing a list using a recursion function on their Patreon page, but I found an easier method to insert an Oxford Comma when printing a list.

{LIST_COUNT(IsPresent):
   - 0: No one is here. 
   - 1: Only {IsPresent} is here. 
   - 2: {LIST_MIN(IsPresent)} and {LIST_MAX(IsPresent)} are here. 
   - else: {IsPresent-LIST_MAX(IsPresent)}, and {LIST_MAX(IsPresent)} are here. 
}

In this example I’m grabbing the LIST_COUNT of IsPresent, and printing the contents  according to how many items there are.

With 3 or more in the list I subtract the LIST_MAX (the last item in the list) from the full list before printing, then insert a comma before printing the LIST_MAX.