“CineCast allows you to direct the story.”
Adam Myhill and professional gamer Stephanie Harvey gave a sneakpeek of CineCast, an AI camera tool under development at Unity and French AI institute INRIA (Institut National de Recherche en Informatique et en Automatique)
After a confusing live demo of a multi-player assault game, Myhill and Harvey explained details of the new technology, which uses a story manager AI to selectively “live edit” various CineMachine cameras into a single visual feed – effectively an automated broadcast video-editing truck that “anticipates” the best angles.
Harvey: “It’s like having a film production crew inside the game, working for me to get the best shots. I went fully-automatic a couple of times, but I was also able to focus on specific shots that I wanted.”
Myhill: “We delay CineCast by three seconds, but don’t delay CineMachine, so the cameras can see into the future by 3 seconds, and we can cut and show things just before they happen.”
Konsoll is a conference founded by The Game Developers Guild in Norway. Konsoll was first organized in 2012, and has a steadily growing audience of game developers from both Norway and abroad.
00:00:00 Brie Code – Friends Forever: tend and befriend in mechanics
00:43:00 Jake Clark – Cuphead: Creating Djimmi the Great
02:40:00 Gwen Frey – 3 Steps for Founding a Successful Indie Studio
03:46:00 Charlene Putney – Delightful Dilemmas: Writing for Choice-Based Narratives
05:14:00 Johnnemann Nordhagen – Decision Points: The Process of Creating an Experimental Commercial Indie Game
06:21:00 Felicia Prehn And Barrie Ellis – Accessibility Panel
This talk will present a closeup look at a number of barely noticeable elements from the game INSIDE. The case studies will focus on input and animation but otherwise be all over the place. A common theme of the talk will be our ambition to make animation as continuous as possible, while keeping the player in control.
Join Telltale Games Narrative Designer Molly Maloney for an overview on crafting compelling choice-based stories. Molly will share her experiences building games around dialogue choices and branching narrative, as well as practical tips and tricks she’s learned while working on titles such as The Walking Dead Season 3, Tales from the Borderlands, Minecraft: Story Mode, and Guardians of the Galaxy: The Telltale Series.
A new release of Marvelous Designer is coming November 7th with a number of innovative features including: 3D Sewing, Trace Pattern from UV, Automated Arrangement Point/ Bounding Volume set-up for new avatars, and a Sculpt Brush for painting wrinkles and folds into clothes.
A new in-progress feature called Remeshing (beta) looks to replace the buggy Tri-to-Quad-Mesh conversion.
Unity Multipurpose Avatar System, or UMA for short, is a free character creation and runtime modification system. UMA was designed with flexibility in mind, so although it’s primary purpose is for working with humanoid characters, its systems can be adapted to work with any model.
Download UMA from Github