Face Cap Live Mode into Unity

Facial motion Capture in real-time for video blogs and channel hosts! Record videos with Unity and your custom avatar!

I’ll take you through my entire process, how I set up my studio, Unity plug-ins, WiFi tricks, OSC and sample scenes from GitHub, and more!

Skinn: Vertex Mapper – add clothing in Unity and export to FBX

Video tutorial for a (free) Unity tool that can skin conforming clothes to your Fuse figures.

(suitible for beginners and casual-users of Unity).

Fixes the limitations of the Fuse/Auto-rigger workflow. You can add unlimited skinned meshes after the figure has been auto-rigged. You can also skin meshes that Fuse doesn’t like – clothes with multiple materials or voluminous shapes.

The tool will copy the bones and weight-painting from your Fuse figure into clothing you’ve made in Marvelous Designer (or other software). The clothing is added as a sub-mesh on your Fuse figure, just like the Auto-rigger does.

I also show how to export as new stand-alone figure – with the bones, blend shapes, and conforming clothes intact – to FBX 2020!

Future-proof, and customize your Fuse characters. Add multiple costume/hair options, or create a base character and add the clothes later. 

iPhone X vs Mixamo: Blend Shapes Smackdown

iPhone XMixamo
0 :  browInnerUp 
1 :  browDown_L 
2 :  browDown_R 
3 :  browOuterUp_L 
4 :  browOuterUp_R 


5 :  eyeLookUp_L 
6 :  eyeLookUp_R 
7 :  eyeLookDown_L 
8 :  eyeLookDown_R 
9 :  eyeLookIn_L 
10 :  eyeLookIn_R 
11 :  eyeLookOut_L 
12 :  eyeLookOut_R 


13 :  eyeBlink_L 
14 :  eyeBlink_R 
15 :  eyeSquint_L 
16 :  eyeSquint_R 
17 :  eyeWide_L 
18 :  eyeWide_R 


19 :  cheekPuff 
20 :  cheekSquint_L 
21 :  cheekSquint_R 
22 :  noseSneer_L 
23 :  noseSneer_R 


24 :  jawOpen 
25 :  jawForward 
26 :  jawLeft
27 :  jawRight 


28 :  mouthFunnel 
29 :  mouthPucker 


30 :  mouthLeft 
31 :  mouthRight 
32 :  mouthRollUpper 
33 :  mouthRollLower 
34 :  mouthShrugUpper 
35 :  mouthShrugLower 


36 :  mouthClose 


37 :  mouthSmile_L 
38 :  mouthSmile_R 
39 :  mouthFrown_L 
40 :  mouthFrown_R 
41 :  mouthDimple_L
 42 :  mouthDimple_R 


43 :  mouthUpperUp_L 
44 :  mouthUpperUp_R 
45 :  mouthLowerDown_L 
46 :  mouthLowerDown_R 


47 :  mouthPress_L 
48 :  mouthPress_R 
49 :  mouthStretch_L
50 :  mouthStretch_R 


51 :  tongueOut 





0 :  Blink_Left 
1 :  Blink_Right 


2 :  BrowsDown_Left 
3 :  BrowsDown_Right 
4 :  BrowsIn_Left 
5 :  BrowsIn_Right 
6 :  BrowsOuterLower_Left 
7 :  BrowsOuterLower_Right 
8 :  BrowsUp_Left 
9 :  BrowsUp_Right 


10 :  CheekPuff_Left 
11 :  CheekPuff_Right 


12 :  EyesWide_Left 
13 :  EyesWide_Right 


14 :  Frown_Left 
15 :  Frown_Right 


16 :  JawBackward 
17 :  JawForeward 
18 :  JawRotateY_Left
19 :  JawRotateY_Right 
20 :  JawRotateZ_Left
21 :  JawRotateZ_Right 
22 :  Jaw_Down 
23 :  Jaw_Left 
24 :  Jaw_Right 
25 :  Jaw_Up 


26 :  LowerLipDown_Left 
27 :  LowerLipDown_Right 
28 :  LowerLipIn 
29 :  LowerLipOut 


30 :  Midmouth_Left 
31 :  Midmouth_Right 
32 :  MouthDown 


33 :  MouthNarrow_Left 
34 :  MouthNarrow_Right 


35 :  MouthOpen 


36 :  MouthUp 


37 :  MouthWhistle_NarrowAdjust_Left 
38 :  MouthWhistle_NarrowAdjust_Right 


39 :  NoseScrunch_Left 
40 :  NoseScrunch_Right 


41 :  Smile_Left 
42 :  Smile_Right 


43 :  Squint_Left 
44 :  Squint_Right 


45 :  TongueUp 


46 :  UpperLipIn 
47 :  UpperLipOut 
48 :  UpperLipUp_Left 
49 :  UpperLipUp_Right 





Blend Shape Builder for Unity

It is a tool to create blend shape on Unity. In addition to synthesizing existing models, you can also edit vertices on Unity and blend shape it.
Also, it can generate special blend shape targets such as synthesis of only normals, only the vertex position, and has the function to write an existing blend shape as a separate mesh for each target.

Continue reading “Blend Shape Builder for Unity”