In five short-format talks, leading innovators in game narrative will share stories behind their innovative creations: the ambitions they had, the challenges they faced, the solutions they invented. Each speaker will reveal in detail the experimental techniques they developed to mark new advances in narrative design, dissecting particular problems and revealing the strategies they deployed to tackle them.
Speakers are: Clara Fernandez Vara, Matthew Weise, Tanya X. Short, Mark Backler, Whitney “Strix” Beltran, Dave Gilbert, Allen Turner
The Spring Thing is a long-running tradition in the parser IF community. Starting in 2014, Aaron A. Reed took over organizing the event, and with the 2015 season, revamped the Thing to be a festival instead of a competition.
The goal is to make it a space where people working on all kinds of text games can come together to celebrate making, releasing, and playing new stuff.
Bellus3D FaceApp allows for effortless face scanning using the depth sensor on the latest iPhone and iPad Pro devices. The feature is similar to taking a selfie, as the app instructs you to turn your head, capturing ear to ear, automatically smoothing and stitching both the 3D data and the device’s color camera. Results are available in seconds, with none of the holes and missing polygons of most scanning software.
The iPhone app is free to try. An in-app purchase allows exports of the face scans in OBJ, PLY, GLB, and STL 3D file formats. Each one-time fee of $8 allows unlimited exports for 30 days.
For Windows and Android devices, a USB-c add-on sensor is available with twice the scanning resolution.