Emily Short – Five Strategies for Collaborating with Machines

Interactive fiction author Emily Short created a procedural generator for her project The Annals of the Parrigues – a spoof of quirky English guide books.

In her system she created 5 symbolic categories:

  • Salt – dray, organized, orderly, colorless
  • Beeswax – busy, diverse, warm, artisanal, chaotic
  • Venom – brightly colored, ornate, sneaky, deceitful
  • Mushroom – fertile, fermenting, growing and decaying
  • Egg – simple, hierarchical, elegant, exclusive

AXMA Story Maker JS

Axmasoft has released version 7 of AXMA Story Maker which is written in JavaScript and runs JS code in-game. Media options includes sprites, backgrounds, music, and choice questions, built with a node and popup window interface.

The English documentation isn’t available yet (the original is in Russian). The AXMA editor runs both online and in a downloadable standalone version for Windows, OsX, and Linux.

A pro-account allows export of HTML and modification of the exported website code. 

€19.90 https://axma.info/en/


ZWrap Plugin for ZBrush

ZWrap is a plugin for ZBrush that allows you to automatically fit a pre-existing topology to your models. With an easy-to-use interface, it greatly speeds up a process of converting your characters and 3D-scans into a production-ready topology.

Supported ZBrush versions: 4R8, 2018, 2018.1
Platforms: Win64
Graphics card: OpenGL 2.1 and higher

ZWrap

Unity for Film and Animation: roadmap – Unite LA

An overview of upcoming features, enhancements, packages, templates and integrations, the different types of solutions Unity offers for film and animation, and a Q&A.

Speaker: Mathieu Muller, Sr. Technical Product Manager for Film (Unity Technologies)

New in Unity 2018.3
  • DCC Mesg Sync: live link to Maya, Max, Blender, and Motion Builder
  • Alembic package
  • Unscaled Blendshapes, negative blendshapes
  • Multiple scene editing, Nested Prefabs,
  • Nested Timelines
  • HDRP (preview) – High Definition Render Pipeline,
  • HDRP Shader Graph
  • HDRP soft shadows, volumetric lighting, planar reflections, stack lit shader
  • Global Illumination: GPU accelerated ray-tracing for Baked Lightmap (preview)
  • Cinemachine: Auto-focus, Storyboard, Post-processing, Maya cameras, lens presets
  • Post Processing Stack
  • VFX Graph (preview)
Roadmap (2019.1)
  • Unity Editor on Linux CentOS (preview)
  • Licensing for closed networks
  • Python Support for Editor (Windows, Mac, Linux)
  • Recorder v2 as package
  • Post Processing v3
  • Fur and Hair material
  • Blendshapes up to 16 bones per vertex influence
Plan of Intent (2019.x)
  • pipeline integration (Python, workflows)
  • render passes
  • Color pipeline
  • high-quality video export
  • Fur
  • Digital Humans
  • Visual Scripting
  • Video genlock
  • mocap performance capture framework
  • Video IO (SDI, NDI,…)
  • real-time compositing (chromakey, lens calibration, …)
  • real-time GPU raytracing
  • integration with offline raytracing