Rig ADOBE FUSE in AKEYTSU and animate in UNITY with FACE CAP Live

Akeytsu is so easy I can do it WRONG… and it still works! This video is soup to nuts workflow for creating a live puppet avatar.

Rig Adobe Fuse (or other) figure base meshes with AKEYTSU. Export to Unity, transfer blend shapes with Skinn Pro, and set up the puppet components for Face Cap Live.

0:00 Fuse to Akeytsu
5:20 new rig
10:05 add bones
14:50 transfer weights
20:30 Export to Unity
25:40 transfer blend shapes
30:00 Unity avatar scene
34:00 puppet components
39:15 combine sub-meshes
44:00 Mecanim Animation Rigging
46:50 Mixamo’s rig in Akeytsu

FaceCap Configure Profiles and Live Remapper Update

Updates to FaceCap include saving configuration profiles, a 1-button automatic setup, and custom avatars – plus a new OSC Receiver component for Unity.

my stuff on Itch: https://wetcircuit.itch.io

Bannaflak’s FaceCap: https://www.bannaflak.com/face-cap/index.html
hizzlefoff’s FaceCap OSC Receiver for Unity: https://github.com/hizzlehoff/FaceCapOSCReceiverExample

Ext-OSC: https://github.com/Iam1337/extOSC

FACE CAP ‘Live Mode’ into UNITY

Facial motion Capture in real-time for video blogs and channel hosts! Record videos with Unity and your custom avatar!

I’ll take you through my entire process, how I set up my studio, Unity plug-ins, WiFi tricks, OSC and sample scenes from GitHub, and more!