Two talks from GDC 2015 discussing production of The Last of Us.
Import the Adobe Fuse basemesh into Wrap3, and prep the model by non-destructively removing the eyes, lashes and mouth parts before wrapping.
MB-Lab is a character creation tool for Blender 2.80, based off of ManuelBastioniLAB.
This talk will present a closeup look at a number of barely noticeable elements from the game INSIDE. The case studies will focus on input and animation but otherwise be all over the place. A common theme of the talk will be our ambition to make animation as continuous as possible, while keeping the player in control.