Import the Adobe Fuse basemesh into Wrap3, and prep the model by non-destructively removing the eyes, lashes and mouth parts before wrapping.
MB-Lab is a character creation tool for Blender 2.80, based off of ManuelBastioniLAB.
This talk will present a closeup look at a number of barely noticeable elements from the game INSIDE. The case studies will focus on input and animation but otherwise be all over the place. A common theme of the talk will be our ambition to make animation as continuous as possible, while keeping the player in control.
Unity Multipurpose Avatar System, or UMA for short, is a free character creation and runtime modification system. UMA was designed with flexibility in mind, so although it’s primary purpose is for working with humanoid characters, its systems can be adapted to work with any model.
Reallusion’s update to Character Creator promises professional features in a new stand-alone app. Weight-painting, mesh-merging, decimation and texture-atlas are just a few of the announced features.
Perhaps the most anticipated announcement is the price, which Reallusion has announced at a very unlikely $527 which includes the Pipeline plugin to escape Reallusion’s iClone ecosystem, and export licenses for the initial figure content. Naturally at Reallusion that is just the ticket price as routine discounts will almost always bring the price significantly lower.
Additional fees for animations and add-on content packs are implied, but more will be revealed when the software is released in September. WINDOWS ONLY