An editor window for the Unity game engine that allows for the retargeting of animations from different paths (aka game objects) and properties(aka keyframes on those objects). The main focus is to allow for the conversion of different items such as blend shapes between different common formats such as Apple’s FaceCap and Mixamo’s rigs.
Merge clothes, body, teeth and eyelashes directly in Unity.
Which sub-meshes should be combined on a figure, and what about materials?
Facial motion Capture in real-time for video blogs and channel hosts! Record videos with Unity and your custom avatar!
I’ll take you through my entire process, how I set up my studio, Unity plug-ins, WiFi tricks, OSC and sample scenes from GitHub, and more!
Video tutorial for a (free) Unity tool that can skin conforming clothes to your Fuse figures.
(suitible for beginners and casual-users of Unity).
Fixes the limitations of the Fuse/Auto-rigger workflow. You can add unlimited skinned meshes after the figure has been auto-rigged. You can also skin meshes that Fuse doesn’t like – clothes with multiple materials or voluminous shapes.
The tool will copy the bones and weight-painting from your Fuse figure into clothing you’ve made in Marvelous Designer (or other software). The clothing is added as a sub-mesh on your Fuse figure, just like the Auto-rigger does.
I also show how to export as new stand-alone figure – with the bones, blend shapes, and conforming clothes intact – to FBX 2020!
Future-proof, and customize your Fuse characters. Add multiple costume/hair options, or create a base character and add the clothes later.
It is a tool to create blend shape on Unity. In addition to synthesizing existing models, you can also edit vertices on Unity and blend shape it.
Also, it can generate special blend shape targets such as synthesis of only normals, only the vertex position, and has the function to write an existing blend shape as a separate mesh for each target.
According to Highlights from Unity’s Film and Animation Summit at Unite LA, Sr. Technical Product Manager for Film and TV, Mathieu Muller, shared the product roadmap and plan of intent for Unity when it comes to animated storytelling. This talk is suspiciously missing from YouTube.
However, many interesting features were teased during the general Product Roadmap, including video streaming and genlock coming in Unity 2019.
The full roadmap presentation is below.