An editor window for the Unity game engine that allows for the retargeting of animations from different paths (aka game objects) and properties(aka keyframes on those objects). The main focus is to allow for the conversion of different items such as blend shapes between different common formats such as Apple’s FaceCap and Mixamo’s rigs.
Video tutorial for a (free) Unity tool that can skin conforming clothes to your Fuse figures.
(suitible for beginners and casual-users of Unity).
Fixes the limitations of the Fuse/Auto-rigger workflow. You can add unlimited skinned meshes after the figure has been auto-rigged. You can also skin meshes that Fuse doesn’t like – clothes with multiple materials or voluminous shapes.
The tool will copy the bones and weight-painting from your Fuse figure into clothing you’ve made in Marvelous Designer (or other software). The clothing is added as a sub-mesh on your Fuse figure, just like the Auto-rigger does.
I also show how to export as new stand-alone figure – with the bones, blend shapes, and conforming clothes intact – to FBX 2020!
Future-proof, and customize your Fuse characters. Add multiple costume/hair options, or create a base character and add the clothes later.