Rig ADOBE FUSE in AKEYTSU and animate in UNITY with FACE CAP Live

Akeytsu is so easy I can do it WRONG… and it still works! This video is soup to nuts workflow for creating a live puppet avatar.

Rig Adobe Fuse (or other) figure base meshes with AKEYTSU. Export to Unity, transfer blend shapes with Skinn Pro, and set up the puppet components for Face Cap Live.

0:00 Fuse to Akeytsu
5:20 new rig
10:05 add bones
14:50 transfer weights
20:30 Export to Unity
25:40 transfer blend shapes
30:00 Unity avatar scene
34:00 puppet components
39:15 combine sub-meshes
44:00 Mecanim Animation Rigging
46:50 Mixamo’s rig in Akeytsu